My reference is how people are crying over changes to WHM and not trusting SE to actually know what they're doing :P Some changes feel hamfisted while others make sense.
Like, in other games that have some kind of puppeteer class, they generally are weapons themselves, not really anything more creative (they work like a summon in some games, while the player itself stands still and is vulnerable.) I like the idea of being able to "mimic" a class in the game (eg one you have, or ones someone else is playing) and simplifying the controls down so the player doesn't actually need to know the CD's and cast times of the puppets using those, but still provide some limitation to avoid spamming things endlessly without effort or effect.
It goes back to V1.0 (there were several classes that were in the data files for V1.0 that never actually made it into the game, of which were alluded to in the storyline, hence you can search FFXIV's forums for "musketeer")
In a nutshell, FFXIV was supposed to have Wizardy's cross-class job system. Then Wizardy Online actually came out and did it correctly and painfully. Basically that was jettisoned and scaled back quite a bit. But they still wanted to put Summoner and Scholar into the game, so they needed to create a base class. Unfortunately that is a DPS base class, but Scholar is a healer class, thus the Scholar has no below-level 30 healing skills (other than Physick and Resurrection, which are required to be at that sub-30 level) and has mostly DoT type skills from the DPS stage of that class.
If they were to do it again, they would have to be strictly "samey" classes, like Archer and Musketeer (we got Machinist instead which is another "pet" type of DPS.) So the logical thing for a Puppeteer class/job would be to share a base class with Machinist, but none will ever exist. Any new job will likely start at level 30 to avoid the class system entirely.




Reply With Quote













