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  1. #11
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,341
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    yeah it's easy to manage and i really like the animation and sound of that attack and 500 potency is much...

    but however, i really like that they remove the DoT. it annoys me that EVERY SINGLE CLASS in the game has DoTs. sure, DRK still has salted earth, but it works a little different. i am glad i can now finally play a class without the need to keep a DoT running and can fully concentrate on the combo mechanics.
    (1)

  2. #12
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    They could totally buff other potencies to make up for the loss, I just don't see why they would do that when I'd much rather see Unleash go for instance. Unleash is completely useless now.

    I'm still baffled why they would give us a new AoE (though I really like the animation of Quietus) while keeping every old AoE, and nerfing Unleash to the point of uselessness.
    (0)

  3. #13
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DWolfwood View Post
    They could totally buff other potencies to make up for the loss
    They did.
    30 seconds: 1 Bloodspiller = 380/475, 3 Souleater combos = 2040, HS, SyS = 400
    Total: 2820/2915
    Now count in the 5% increase compared to now on Darkside: 141/145
    Finally pair that Darkside gain up with Bloodspiller, used just once every 30 seconds in Scourge's place.
    141 + 380 = 520
    145 + 475 = 620
    This is already a gain over Scourge without using any additional GCDs. But here's the thing, Bloodspiller can be used more than once every 30 seconds without losing any of its potency due to overwriting and its own potency is higher than any GCD it ends up delaying.
    Then you count in Darkside buffing auto attacks, Carve & Spit, Plunge, Dark Passenger, Salted Earth, and every Dark Arts boost you can squeeze in.

    We didn't lose Scourge, we got the bulk of it able to be unloaded all at once and the rest of it baked into everything else we do. I wouldn't be too surprised if Bloodspiller and Darkside's buff compensates the loss of Reprisal and Low Blow too.

    As for the cost of it, given that The Blackest Night will be the source of the vast majority of our Bloodspillers, every second one can be seen as where Darkside's MP drain has been moved to. The other? It shares a cost with Dark Arts and will push out a part of our combo; A 230/325 Potency Gain over Hard Slash, 130/225 over Syphon Strike, and 100/195 over Souleater. This is, in four out of six possible scenarios a higher MP to Potency conversion than Dark Arts can manage and is applicable to taking up two slots DA never can.
    Simply put the loss of Scourge compared to everything we gained is not a loss at all in potency and very rarely even able to be considered a loss in cost efficiency.
    (3)
    Last edited by EusisLandale; 06-02-2017 at 07:05 PM. Reason: Considering costs

  4. #14
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DWolfwood View Post
    They could totally buff other potencies to make up for the loss, I just don't see why they would do that when I'd much rather see Unleash go for instance. Unleash is completely useless now.

    I'm still baffled why they would give us a new AoE (though I really like the animation of Quietus) while keeping every old AoE, and nerfing Unleash to the point of uselessness.
    stop it, it nowhere near useless like you said, it's still an 360 degree GCD AoE, have 50 potency and generate the same enmity as overpower and flash, while flash has no damage, blind is quickly dinimish return and most of high level monster and boss immune to it, it still one of the most important enmity move of pld for years
    (0)

  5. #15
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    could add MP restore to Spinning Slash & put Scourge as an added effect to DA-Power Slash

    I guess the DA enmity effect might have to move to in-Grit only though, or be sure to always have Shirk on CD if OTing

    PS needs buffing already. Then dropping to just 2 combos, only 1 desired.. I'd like a GCD rotation to even some little extent. they went overboard imo
    (0)
    Last edited by Xenosan; 06-02-2017 at 10:57 PM.

  6. #16
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    They need at least keep the animation of it by making delirium do the animation of scourge.
    (0)

  7. #17
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    They need at least keep the animation of it by making delirium do the animation of scourge.
    (0)

  8. #18
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by EusisLandale View Post
    snip
    Okay, so I just spent about an hour making a spreadsheet, examining the changes for DRK...

    As of now, I retract my previous statements. If they take away our natural MP regeneration while under the effects of Darkside, our net increase seems to be a little positive still. One primary reason is because our Blood Weapon now gives more MP per tick.

    I guess /thread. They can keep Scourge.
    (3)
    Last edited by DWolfwood; 06-03-2017 at 06:05 AM.

  9. #19
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Alright, /renewthread

    Sorry, but I had some things in the wrong place, and it seems for OT DRK has a tiny buff(less than 1%), but as MT, DRK loses out and is actually nerfed.
    (0)

  10. #20
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by DWolfwood View Post
    Alright, /renewthread

    Sorry, but I had some things in the wrong place, and it seems for OT DRK has a tiny buff(less than 1%), but as MT, DRK loses out and is actually nerfed.
    You realize that 5 Blood Price ticks will give DRK a Bloodspiller, right? Blood Price gets extended to 31s under Delirium, Bloodspiller's damage isn't nerfed by Grit, and Blackest Night has a 15s cooldown to constantly be building 50 Blood per use.

    DRK has the highest DPS of the MTs, as it's (still) the only tank that scales off of getting hit, from what we can tell.
    (0)

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