Have lilies proc on all GCD heals rather than just Cure and Cure II. Maybe drop the proc rate to 10-15% for Regen/Medica II ticks so it isn't insane.
Instead of having the lilies decrease the recast time on a single oGCD, have them give a buff to them instead. 1 lily gives a 5% potency boost to Asylum/Assize/Tetra, 2 lilies give 7%, 3 lilies give 10% or something along those lines. Or maybe they increase the range by 1 yalm for Asylum/Assize and potency on Tetra.
Maybe once we get to 3 lilies, Raise becomes Reraise. If a party member is dead, raising them brings them back sans weakness, while casting it on a living party member bestows Reraise.
Have Confession stacks be generated by GCD attacks. We hurt the mob and it confesses its sins to us. We can then apply those confession stacks as needed for a powerful instant heal at the time of our choosing, or grant an AOE haste around the target. Anything other than having it on a timer + RNG proc.
Regen should definitely generate lilies.Maybe instead of having the RNG tied to Cure I and Cure II, they could make it so its linked to all White Mage healing spells? Both Confession and Lillies are generated by all White Mage spells. The White Mage will be able to generate Confession and Lillies much easier.
I mean, how often does a White Mage use Cure spells on non-tanks?
Pipe-dreams aside, and sticking with the Lily mechanic, a small tweak I'd like to see is that abilities only consume one lily when activated. Could still make the effect stronger based on the number of lilies you have at the time, but it only consumes one.
Lilies should be obtained from all healing, not from using specific heals. e.g., you've healed xxxxx HP, gain a lily. Overheals don't count.
Just gonna copy paste some of the suggestions I posted in the whine thread. Good on you for making a positive or rather potentially constructive thread, though.
1. Confession stacks on every 4-5th tick of Regen. Making it stack with the AoE Heals would most likely be too powerful.
2. The initial use of Regen and Medica 2, as well as using Medica and Cure 3 can also build up Lilies. So basically every GCD heal - this could be overkill though, so something in between might be more balanced.
3. The first offensive spell used while under the effect of Thin Air makes effected targets take more damage for 10 seconds, 10% for single target spells and 5% for AoE; or grant a damage buff to the whole party with the same concept.
Building on the things that are already there, instead of suggesting entirely new skills which just isn't gonna happen, even though something like Reflect would have been pretty neat.
White mage is dead. There's no suggestions that will make it better, and I'll tell you why. The level to which they disastrously failed in such a complete and total manner to make positive changes/additions to White Mage lays bare their level of incompetence and/or how stubborn they are in their ideas.
Trying to suggest improvements to what they've done is like trying to suggest improvements to someone that's blown up a building. The building is destroyed. Arranging the rubble and debris to make it look more organized won't matter.
Let me stop you right there. There's 70 other threads on the front pages right now where you can go about that, but this is meant as a forum activity to brainstorm some fun ideas/fixes.
You do you somewhere else instead of trying to make this thread 71.
This is a forum. A forum is for expressing opinions and making conversations. I expressed my opinion on how White Mage is ruined with Stormblood updates, and I explained why "making suggestions" is pointless.
Anyone with common sense and gaming experience would be able to see this. On top of this, I work in the industry, specifically with MMOs, and see this kind of developer incompetence / tone deafness all the time.
So you can tell me to shut up and ignore what I said, but to be quite frank, I don't care. Just like you and anyone else has the right to be delusional that "suggestions" will fix this disaster, I can be realistic and call it as it is.
Right now as it stands, I don't think there is a need to "fix" anything until players actually start using it. The perspective of English-language people who were on the Media tour didn't help.
Look at Red Mage and look at Scholar, and now look at WHM. It makes perfect sense what they are trying to do here, reduce the core skill complexity down to just 2-3 skills you are supposed to be using as your core skills, and the other heal skills layer on top. More lilys, the more you can cast. Your core skills are healing, not DPS.
The problem here, compared to SCH, is that people are looking at this mechanic as a required thing that will be available at all levels, when that does not appear to be the case at all.
So the lily system should not be rewarding DPS at all. At best it should reduce the cast/CD time of other healing spells, but there in lies the problem. The people complaining are not playing WHM like Yoshi-P thinks they should be playing, and being "forced" to play this way to take advantage of the lily system in their mind encourage overhealing when the reality is that if you are playing the way Yoshi-P thinks you should be playing, you would not be overhealing at all if you actually pay attention to the HP gauges.
So where could it be improved in theory without yet playing SB?
Get rid of RNGesus gameplay. Don't reward overhealing.
The process to getting a lily should be based on casting Cure I/II without overhealing. If you cast Cure I or Cure II and it doesn't overheal, Full lily. If you overheal by more than 25%, No lily. If you heal while having enmity or enmity turns red, no lily. If you cast Cure I without overhealing, you get a free Cure II, and if you cast it without overhealing, free next AOE spell (Medica, Media II, Cure III, Holy, etc.) The Lily system meanwhile should only reduce the GCD of healing spells, and maintained as long as healing spells are used. This would of course require changing the costs of the spells to encourage Cure I+Cure II+Anything.
But all the griping about the lily system seems to ignore the confession system too. There is no way to tell how this will work since none of the media tour people did dungeons, let alone as WHM from what I've been able to locate.
Care enough to make a half hearted "This is a forum I can do what I want!" post. You weren't posting in the lines, you intentionally tried to derail the only potentially positive thread of the day because you "work in the industry".
Be "Realistic" in one of the other threads instead of trying to be a contrasting point to be seen in a thread that was trying to actively discourage turning it into another and identical thread right now.
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