


Let me stop you right there. There's 70 other threads on the front pages right now where you can go about that, but this is meant as a forum activity to brainstorm some fun ideas/fixes.
You do you somewhere else instead of trying to make this thread 71.
This is a forum. A forum is for expressing opinions and making conversations. I expressed my opinion on how White Mage is ruined with Stormblood updates, and I explained why "making suggestions" is pointless.
Anyone with common sense and gaming experience would be able to see this. On top of this, I work in the industry, specifically with MMOs, and see this kind of developer incompetence / tone deafness all the time.
So you can tell me to shut up and ignore what I said, but to be quite frank, I don't care. Just like you and anyone else has the right to be delusional that "suggestions" will fix this disaster, I can be realistic and call it as it is.



Care enough to make a half hearted "This is a forum I can do what I want!" post. You weren't posting in the lines, you intentionally tried to derail the only potentially positive thread of the day because you "work in the industry".
Be "Realistic" in one of the other threads instead of trying to be a contrasting point to be seen in a thread that was trying to actively discourage turning it into another and identical thread right now.
You're not understanding basic English. I said I don't care that you told me to shut up, not that I don't care to respond. But nice try to make me into some internet keyboard warrior cliche'. And I didn't say I can do what I want, but apparently you can't understand that either.
And yeah, I work in the games industry, don't know why you'd put that in quotes, it's a real thing. If you're trying to say you don't believe me, again, I don't care.
Again, telling people to be realistic in this thread is a totally valid observation. You just don't like it, and that's why you're telling me not to post here.



Yet here you are doing it for yourself.
Knock yourself out, Bucko. Actively avoid the multitude of threads that fulfill the discussion you apparently don't even want to have just to throw a hammer into the only positive thread to come out on the subject today. But y'know, you do you.
"Again, telling people to be realistic in this thread is a totally valid observation. You just don't like it, and that's why you're telling me not to post here."
The literal point of the thread is to actively avoid the reality of WHM at the moment and have a fun brainstorm. Again, you intentionally just couldn't have that happening. Fun campfire brainstorm ended due to the screeching Doomsayer- Don't have enough of that in-
-PLEASE rethink where you're taking WHM, SE...
-Any other WHMs debating quitting the game?
-#RIPWHM
-Delete WHM
-4.0 WHM
But naturally your ideas would melt together with the identical ones so here you are.
My concern with something like that would be putting our resident mana batteries out of place. How would we alleviate that?


For me I feel like the lilies need more ways of being obtained besides just Cure I/II. This alone would buff the whole mechanic tremendously.
-Cure I/II 20% chance per cast
-Regen 5% per tick of healing done.
(Could even go another step further and include AoE)
-Medica I/Cure III 5% or 10% per player healed
-Medica II 5% on initial cast and 2% per tick done per person.
And to help with avoiding just having hots up/spamming cure for funsies they could make it so that the target has to be under 100% when the tick/heal is applied (tho personally id prefer they didn't do this to Cure I just to allow a non damaging way to farm lilies outside of combat/so cure I spammers don't get too upset lol). Allowing regens to proc lilies also doesn't punish players DPS'ing so long as they at least have a regen up.
Personally from there I'd change the benefits of the lilies to give the next oGCD used an additional effect or just customize the lily procs per ability.
Like maybe instead of Divine Benison being a flat 15% no matter how many lilies maybe it goes up depending on the lilies you expend (15%/18%/20%) or maybe (12%/15%/18%) This even gives a nod to the original Stoneskin trait that made it from 10% to 18%.
Assize could get a buff Dmg/Healing Potency wise depending on the lilies you expend. 300 potency to (400/500/600) potency or maybe even restoring more MP.
Tetragrammaton could get a (50/75/100) potency regen attached to it depending on the lilies used up.
Asylum personally I can only think of giving it a cooldown reduction or (this might be a tad over powered) it could also increase the healing done to those inside itor flat out increase the Mind stat of those inside it or just the WHM that casted it. Might be a bit much, but with WHM's Divine Veil getting put into Cross Role, having this would not only give them another option for themselves already in their kit, but also could help their Co-healers giving some raid utility.
I mean I like the base idea of the lilies and I understand them wanting WHM to be a pure healer, but it defiantly needs some fine tuning and buffing to help it stand out. I mean the lily mechanic suffers the same issues mechanically wise as the Spear Card and Old Insta-cast Benefic procs seeing as though most folk will be planning and timing out when they use these cooldowns/heals. Shaving off a handful of seconds (or up to 12-19 seconds if you hold off casting an oGCD long enough to rack up 3 lilies) is okay I guess, but doesn't feel very active or appealing which is a tad disappointing especially when looking at SCH's fairy tether heal or AST's card gauge/new cards.
Thinking about the Benefic/Cure I procs, maybe the % chance doesn't need to be that fine tuned but I still think it should also be applicable for their other spells besides Cure I/II simply to discourage only using Cure I/II.
Last edited by SirDiscoFrog; 06-03-2017 at 04:26 AM.
I think it's really interesting how dramatic you are, you keep freaking out about me making a simple comment of my opinion to say that suggestions/brainstorming, although possibly fun, are pointless when there is such a colossal failure in game design. Yet at the same time I'm the one 'screeching doom'? lolYet here you are doing it for yourself.
Knock yourself out, Bucko. Actively avoid the multitude of threads that fulfill the discussion you apparently don't even want to have just to throw a hammer into the only positive thread to come out on the subject today. But y'know, you do you.
The literal point of the thread is to actively avoid the reality of WHM at the moment and have a fun brainstorm. Again, you intentionally just couldn't have that happening. Fun campfire brainstorm ended due to the screeching Doomsayer- Don't have enough of that in-
-PLEASE rethink where you're taking WHM, SE...
-Any other WHMs debating quitting the game?
-#RIPWHM
-Delete WHM
-4.0 WHM
But naturally your ideas would melt together with the identical ones so here you are.
You're the only one that can't seem to handle some stranger's opinion. I don't have a problem with anyone suggesting/theorizing improvements, have at it, I hope and dream that they actually make tons of changes and make WHM epic as it should be. But it's also my opinion that any suggestions at this point are pointless because of how completely they've failed at updating WHM for Stormblood.
That's my opinion, deal with it.
Last edited by Angel_Corlux; 06-02-2017 at 06:56 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

?


