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  1. #41
    Player
    Jiao's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Vex Blackburn
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by velw View Post
    The current Cleric Stance is a 10% buff for as long as I want it, with my damage calculated based on my (usual) MND stat because it's been swapped with INT.

    The new Cleric Stance is a 5% buff for 15 seconds with a 90 second cool-down, and damage calculated based on MND because... ?

    Both of these are "optional", but there's no way I can match the damage of the first with the second.
    Two arguements can be made
    1) Afaik we don't know the formula being used to calculate healer damage exactly, who's to say it doesn't account for the gain you would have previously had in cleric stance?

    2) Let's say it doesn't account, we could also argue that you'll gain dps in effective up-time on the boss due to not being locked out from healing or dps ever. Being able to seamlessly transition from healing to dps without needing to worry about a stance or it's cooldown (albeit a low cooldown)
    (3)

  2. #42
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RaijinSupreme View Post
    But you're quitting. Why are you having a discussion about a game you're quitting? Do you just want to continue hammering about a topic that you're no longer a part of?

    I mean that's cool.
    Because we all know they are not quitting, just blowing some steam.
    (3)

  3. #43
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Dualblade View Post
    Then just keep attacking? Big whoop you got a little nerf to your damage but don't need to worry about Cleric not turning off when you need to heal. Tank damage is ALSO going down since its going back to STR instead of VIT, all this means is that DDs need to do their job while Healer damage is still nice to have while also being easier for newbie healers to get into.

    But if this is what gets you to quit? Well, I hope you enjoy whatever else you play! Enjoy life!
    It's interesting to put it in the context of the tank damage. But Cleric isn't something I "worry about" because when you've learned how to use it it's very rarely an issue, certainly not to the extent of wiping, and as has already been said if the idea is to make things easier then where does that end? I think losing this dynamic is going to degrade the experience of playing healing jobs, and that's why I've written about it here.
    (0)

  4. #44
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Aramina View Post
    Because removing a button that was problematic for people at times (likely to do with latency) is *completely* the same thing as things dying if you look at them.

    Hyperbole train is ---> that way.
    And the issue with reducing the cooldown from 5 seconds to 3 or 2 was?
    (0)

  5. #45
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ogulbuk View Post
    Because we all know they are not quitting, just blowing some steam.
    Exactly.

    /10chars
    (2)

  6. #46
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    Quote Originally Posted by velw View Post
    Do DPS-ing healers actually win? Right now I'm not sure they do.
    Dpsing healers win because non-dpsing healers don't have their biggest reason to pull now - "I might kill everyone by getting stuck in CS!" :P

    I'm not going to speak for the majority of dpsing healers, but I'm guessing the majority does indeed approve of this even though it means dpsing is now simplified. In my opinion, CS didn't add much of any challenge once you got used to it anyways, and learned that 90% of the time it doesn't even kill anyone if you go into CS at the wrong time, and that you can't "accidentally turn it on" unless you hit the wrong button or don't realize that it queues it no matter what section of a spell you're in. All the change does is open healer dps up to the less confident players, while taking away a not-so-engaging mechanic anyways.

    We MAY take a hit to our dps, but as Jiao noted: We have no idea if MND will be weighted higher in the damage calculation formula for healers than INT is now. We could do the same exact amount of damage. Even if we don't, it's 10% less, it's still contributing no matter what, so who cares?
    (5)
    Last edited by Keydah; 06-02-2017 at 02:32 AM.
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  7. #47
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kuroneko_Jutah View Post
    For someone who doesn't appreciate your opinion being spat on by others you're being a massive hypocrite.
    Perhaps you should go back and read it again. No one's spitting on anyone. It's an example of respectful disagreement. Perhaps you can try it sometime.
    (0)

  8. #48
    Player
    Atlas-04's Avatar
    Join Date
    Nov 2013
    Posts
    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    So toggling a skill on and off is the peak of skillful gameplay and trumps any and all benefits/freedom by not being gated by it? That is the sole reason healing is fun?

    And yes, i stance dance all the time and welcome this change.
    (8)

  9. #49
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Keridwyn View Post
    It's an overall 10% DPS loss but it's an overall 20% heal buff if you want to look at it that way because when you switched to DPS mode with old Cleric you took a 20% heal nerf on top of swapping MND and INT.
    That only applies if I heal with it active. Which, almost all of the time, I don't.

    Quote Originally Posted by Keridwyn View Post
    You also don't have to worry about it not toggling when you want it to because you're now always in DPS mode.
    Well, yeah. But as I said, I think it's a shame. Personally, I like toggling it. It's part of the experience and skill of playing the job.
    (0)
    Last edited by velw; 06-02-2017 at 06:14 PM. Reason: Fixed typo

  10. #50
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Consider the following: When fighting a boss and activating Cleric, it was extremely rare for you to enter Cleric for 5s or less. What this essentially means is that Cleric only existed as a toggle, a pointless button to press to turn on and off your ability to do damage. By removing it all that's essentially been done is you have 1 less button to press while maintaining the same playstyle. You still have to map out when and where you're going to use DPS GCDs, it's just now you're not locked out of healing for 5s when you DPS - which was a pointless limitation since it didn't affect anyone unless they accidentally tapped Cleric twice and turned it back on. They wanted to prune pointless abilities and Cleric is one of them.
    (12)

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