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  1. #1
    Player
    Jiao's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Vex Blackburn
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by velw View Post
    So this is not accurate?
    No, that is accurate. What that effectively means is the new "cleric stance" is just a buff that increases damage a little more than your normal value.. a damage cooldown much akin to the likes of say raging strikes from archer or blood for blood from lancers (minus the drawbacks of b4b)

    You do not need the new cleric stance to do good healer damage at all. It's completely optional.
    (6)
    Last edited by Jiao; 06-02-2017 at 02:07 AM. Reason: Mobile... typos

  2. #2
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Jiao View Post
    No, that is accurate. What that effectively means is the old "cleric stance" is just a buff that increases damage a little more than your normal value.. a damage cooldown much akin to the likes of say raging strikes from archer or blood for blood from lancers (minus the drawbacks of b4b)

    You do not need the new cleric stance to do good healer damage at all. It's completely optional.
    The current Cleric Stance is a 10% buff for as long as I want it, with my damage calculated based on my (usual) MND stat because it's been swapped with INT.

    The new Cleric Stance is a 5% buff for 15 seconds with a 90 second cool-down, and damage calculated based on MND because... ?

    Both of these are "optional", but there's no way I can match the damage of the first with the second.
    (1)

  3. #3
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by velw View Post
    The current Cleric Stance is a 10% buff for as long as I want it, with my damage calculated based on my (usual) MND stat because it's been swapped with INT.

    The new Cleric Stance is a 5% buff for 15 seconds with a 90 second cool-down, and damage calculated based on MND because... ?

    Both of these are "optional", but there's no way I can match the damage of the first with the second.
    It's an overall 10% DPS loss but it's an overall 20% heal buff if you want to look at it that way because when you switched to DPS mode with old Cleric you took a 20% heal nerf on top of swapping MND and INT. You also don't have to worry about it not toggling when you want it to because you're now always in DPS mode.
    (1)

  4. #4
    Player
    velw's Avatar
    Join Date
    May 2017
    Posts
    39
    Character
    Chicory Windurst
    World
    Valefor
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Keridwyn View Post
    It's an overall 10% DPS loss but it's an overall 20% heal buff if you want to look at it that way because when you switched to DPS mode with old Cleric you took a 20% heal nerf on top of swapping MND and INT.
    That only applies if I heal with it active. Which, almost all of the time, I don't.

    Quote Originally Posted by Keridwyn View Post
    You also don't have to worry about it not toggling when you want it to because you're now always in DPS mode.
    Well, yeah. But as I said, I think it's a shame. Personally, I like toggling it. It's part of the experience and skill of playing the job.
    (0)
    Last edited by velw; 06-02-2017 at 06:14 PM. Reason: Fixed typo

  5. #5
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by velw View Post
    That only applies if I heal with it active. Which, almost all of the time, I don'tl.



    Well, yeah. But as I said, I think it's a shame. Personally, I like toggling it. It's part of the experience and skill of playing the job.
    I'm glad you personally liked it. I personally liked casting Stoneskin. You know the difference between you and I...you can still do what you like. You can still toggle that button for a 5% buff increase. Not only that but you'll be able to assize more often with the lily speed buff. I'm sorry you're losing your 10% all the time for a 5% some of the time. As far as changes to our class goes, that really is the least of them. The new skill you'll have to master is getting enough confession stacks on enough people to make Pinary worth it.
    (1)

  6. #6
    Player
    Jiao's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Vex Blackburn
    World
    Mateus
    Main Class
    Samurai Lv 70
    Quote Originally Posted by velw View Post
    The current Cleric Stance is a 10% buff for as long as I want it, with my damage calculated based on my (usual) MND stat because it's been swapped with INT.

    The new Cleric Stance is a 5% buff for 15 seconds with a 90 second cool-down, and damage calculated based on MND because... ?

    Both of these are "optional", but there's no way I can match the damage of the first with the second.
    Two arguements can be made
    1) Afaik we don't know the formula being used to calculate healer damage exactly, who's to say it doesn't account for the gain you would have previously had in cleric stance?

    2) Let's say it doesn't account, we could also argue that you'll gain dps in effective up-time on the boss due to not being locked out from healing or dps ever. Being able to seamlessly transition from healing to dps without needing to worry about a stance or it's cooldown (albeit a low cooldown)
    (3)

  7. #7
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Quote Originally Posted by velw View Post
    The current Cleric Stance is a 10% buff for as long as I want it, with my damage calculated based on my (usual) MND stat because it's been swapped with INT.

    The new Cleric Stance is a 5% buff for 15 seconds with a 90 second cool-down, and damage calculated based on MND because... ?

    Both of these are "optional", but there's no way I can match the damage of the first with the second.
    Current cleric stance is a 10% buff to Damage after all calculations take place. Since you DPS heal you are fully melded with Accuracy. (And you still can miss)

    New cleric is a 5% potency (Example, you cast stone 3, its 210 potency is now 220.5 potency with the new cleric stance) increase that takes affect before all calculations. As you no longer have to have accuracy melds you will have a greater amount of Det (which increases Damage dealt based on potency) And crit. (Or Direct Hit which is the love child of the two if they allow it on non DPS classes) You also no longer miss against mobs your level. So no missed attacks also means higher DPS.

    Also damage is based on mind So you don't have to rely on a CD that can lock you out of healing for 5 seconds if you screw up and register two clicks instead of just one.
    (1)