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Thread: Superficial

  1. #31
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    Quote Originally Posted by ellohwell View Post
    Maybe there is a point to be made that all games dont have to be like Guild Wars 2 or Blade and Soul, but FFXIV still has nothing to really offer. I feel like it's way too mathematical.
    Then, PLEASE, by all means, LEAVE, and stop bitching about everything.
    (6)

  2. #32
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by ellohwell View Post
    I agree to an extent, but my point is that all these fundamental improvements will mean little to nothing at all if they aren't utilised in terms of combat and crafting mechanics. Improvements to both server and client infrastructure gives the game more potential, but I fail to see where they are meeting this potential.
    It's not easy to see till the time comes and see if they do or do not realize the potential, usually core changes and even engine changes are good for games, hell the '.5' update to Unreal 2 changed everything for games that upgraded to it (nevermind the jump to 3 and 4) so it's just something that has to come to really find out.
    (1)

  3. #33
    Player
    Misteyes's Avatar
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    Character
    Kerin Misteyes
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    Balmung
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    Conjurer Lv 60
    I want to know what your definition of superficial is. The one I'm operating on is something that affects the look of something without affecting its function or effectiveness.

    If I put on a green shirt instead of a gray shirt, that's superficial. If I put on a raincoat instead of a t-shirt, that's not.

    I disagree that UI is superficial. If it is, then there's only a superficial difference between Microsoft Word and a remote typewriter where you don't even get to see the page without walking into another room.

    I also disagree that the enmity algorithm - which affects strategy by determining what actions are acceptable and what actions are mistakes - is superficial.

    I also disagree that class balance is superficial. Bad class balance is a real mood-killer for people who want to play a particular class.

    Perhaps you can expand on why it "feels way too mathematical"?
    (4)

  4. #34
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    Preypacer's Avatar
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    Perrina Avolara
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    Quote Originally Posted by Molly_Millions View Post
    Troll thread from a troll... Surprised?


    From what I have seen, only trolls hide behind level 1 characters on the forums. 1.20 can't come soon enough.
    I had my regular character shown on here, 'til a couple people decided to jump in-game and troll me in there.

    Yes, I was actually trolled in-game by a couple people from message forums. I don't know if was from here or from other forums. Apparently some people really can't handle a differing opinion. Or, it was folks whose BS I'd called out (there's so much of it) and they couldn't "get back at me" in the forums without their post being deleted or the account being suspended.

    So, in order to play in peace, I removed my character ID from all forums... at least for now. Once they activate subs and those who remain only to troll no longer have access to the game, I'm sure it'll be fine again.
    (0)

  5. #35
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    Preypacer's Avatar
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    Perrina Avolara
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    Quote Originally Posted by ellohwell View Post
    Okay, please work on your presentation. I think you have some good objections, but your delivery needs work and is an eyesore. No offence.

    Anyways, some bad analogies you made at the end aside, i'll just focus on how you say that stats and food and graphics and story are all really important. I disagree with this conjecture. And the reason for this is because: sure, to the game, yes, these factors are important. But overhauling these aspects won't solve all the issues with combat and crafting, it won't even solve most of them.
    Okay, please don't use words unless you know how to use them properly. No offense.

    Nothing in his post is an example of conjecture.

    However, ironically enough, much of your OP does qualify as conjecture.

    Quote Originally Posted by ellohwell View Post
    I guess it's hard to see my point if you are set in your ways and want to believe in false hype. But whatever. Suit yourselves i guess.
    ... says the person has repeatedly demonstrated zero tolerance for any opinion that doesn't resemble their own and has responded with unwarranted hostility and condescension numerous times, in many posts, across many threads.

    Quaint.
    (4)

  6. #36
    Player
    Reaujien's Avatar
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    Reaujien Reveille
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    Sargatanas
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    Personally I...

    el oh el @ ellohwell

    G[SIZE="5"]E[/SIZE][SIZE="6"]T[/SIZE] [SIZE="7"]I[/SIZE][SIZE="6"]T[/SIZE][SIZE="5"]?[/SIZE]!
    (9)

  7. #37
    Player
    Cendres's Avatar
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    Cindrie Estelloix
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    Halicarnassus
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    Red Mage Lv 90
    These are not superficial fixes if they were they would be almost done. A revamp as deep as this one is a huge endeavor and the changes and additions proposed may seem like small things but they really are not. When you are changing how things work and how players interact with the game you are changing FUNDAMENTALS.

    If you really think this game isn't getting a complete facelift with a makeover and a wardrobe upgrade on top of that, I don't know what to tell you.
    (2)

  8. #38
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    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by ellohwell View Post
    Okay, please work on your presentation. I think you have some good objections, but your delivery needs work and is an eyesore. No offence.

    Anyways, some bad analogies you made at the end aside, i'll just focus on how you say that stats and food and graphics and story are all really important. I disagree with this conjecture. And the reason for this is because: sure, to the game, yes, these factors are important. But overhauling these aspects won't solve all the issues with combat and crafting, it won't even solve most of them.

    I think at heart, the crafting progression system needs a complete overhaul and much less emphasis on RNG.

    Presently, the combat system is going back to everquest principles (which historically only arose out of technical limitations), and there is much that needs to be done to cater to contemporary market and overcome the stigma of being a boring game.

    I guess it's hard to see my point if you are set in your ways and want to believe in false hype. But whatever. Suit yourselves i guess.
    You're right... they should not fix the server lag, revamp the limited graphics engine... make the environments aesthetically pleasing... They should only redo the battle system

    In a way you really are right though.. a battle system really is the major defining aspect of a game...
    Lag can be fixed, graphics can be improved.... But it's not a matter of better or worse
    Its a very subjective area
    So if you're not happy with the direction of the battle... Then this probably isn't the game for you
    And I don't mean that to be rude... I hate when someone has a critique of the game and everyone jumps on them saying "Just quit"
    But if you are truly this unhappy with the direction... then maybe thats the best thing for you

    Either way, I am comforted by the fact that you wont be able to post here come December
    (3)

  9. #39
    Player
    Teakwood's Avatar
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    Vai Greystone
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    Zalera
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    Arcanist Lv 90
    I think the reason there's nothing more specific in the 2.0 docs about the battle system is that that's their focus of 1.20 through 1.23, aside from adding one-time-only content. By the time 2.0 is gearing up to release I think they intend to have already revamped their battle system.

    Twelve only know what they're going to do with crafting, but I'm not holding my breath.
    (0)
    7UP!


  10. #40
    Player
    Dreamer's Avatar
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    Mocha Leporina
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    There's some truth in the OP - most notably, there is ZERO mention of any sort of crafting revamp. Yes, they are making changes, but they're minor adjustments at best.

    Basis of new recipes released in patch 1.19. New additions to continue to be made prior to version 2.0.
    New high-end recipes to have high levels of difficulty, not only in terms of recipe complexity, but also
    crafting location requirements (e.g., facilities within a kobold stronghold).
    Materia released in patch 1.19, with future plans including release of additional materia slot items, materia
    to mitigate requirements to equip gear, further system expansions, and additional items.
    Release of an item notebook after version 2.0 to log all recipes and crafted items for consolidated, easy
    viewing.
    Release of a "signature" feature for version 2.0 enabling players to put their names on items they craft.
    All of those are essentially fixes towards what you CAN do with the crafting system. But there is nothing there about HOW you do it. The crafting system in its current state is a massive grindfest that's downright painful. It's nice that they've tried to make the process more engaging, but it's a moot point if the system isn't fun.
    (0)

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