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  1. #71
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Vhailor View Post
    Does anyone else find it ridiculous that we're having to debate whether a job at 70, ability-wise, is LESS POTENT than the current job at 60 is? All things considered, 10 levels should result in a clear-cut power boost. SE should never have engineered a situation in which a job at 60 is worsened upon release of 4.0. Period. That should have been Priority Number One.

    Instead, we've got SMN, WHM, and possibly others, who are suffering clear-cut nerfs upon the release of 4.0, and are arguably just getting back to an equivalent ability strength by level 70. That's f*cking absurd, unnecessary, and bad game design.
    I take it you must be new to MMO's? Because i've seen this in every game i've played, and that's a lot.
    Now I'm not saying its right, wrong or even indifferent to them doing this, but merely pointing out that as games mature, devs will squish stats and skills from time to time as part of long term planning.
    (1)

  2. #72
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nerisu View Post



    4.0 TRAITS
    Int +8
    Dmg/PetDmg +10%
    Int +16
    Dmg/PetDmg +30%
    Int +24
    Total Int = 48


    EDIT: Actually never mind the 100 potency Ruin, different sources have different numbers or I might have confused Ruin II\\'s new potency with Ruin\\'s. Also, take note that the 40% pet damage buff of Spur will become permanent through traits.
    Actually the trait you\re talking about (maim and mend 2) ALREADY buffs the pet. This isn't an added buff in 4.0
    (1)

  3. #73
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    I still have the impression that if I go in an Alexander savage fight at level 70 with level 60 equip (even with the nerf for my offstat scaling if I'd do that with this 'too low for my level' gear.. 2.4s GCD and 15% crit? QQ)... we gonna have more dps.

    With ruin buff of Tridisaster+DWT+Bahamut we look at 300ish pot GCDs. Wih all those party buffs out there, oh bby ×.×
    Tridisaster is now way more often available, which means instead of 5-6 dot casts per minute (After Trisaster+Contagion you gonna refresh every DoT once and Bio even twice+2 times Shadowflare) you gonna use... 1-2 and sometimes even less (because at best 2 Tridisaster per minute with 30s DoT time each). So it's already 4-6 ruins more per minute now.
    With the mpdrain GCD we can get mp for additional R3 with no dps loss at certain points in a fight (Whenever you'd gonna cast an unbuffed ruin1).

    I'm sorry if that ruins your theory.

    And I'm sorry for that pun.
    (0)
    Last edited by Neophyte; 06-01-2017 at 03:30 PM.

  4. 06-01-2017 03:13 PM
    Reason
    Not relevant

  5. #74
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KarahaBaruha View Post
    Actually the trait you\re talking about (maim and mend 2) ALREADY buffs the pet. This isn't an added buff in 4.0
    Oh, you're right. I should have used the in-game tooltips instead of going to consolegameswiki and gamer escape.

    EDIT: And it looks like this is where the extra Int from traits came from, not to compensate for the lower potencies.

    Oh, well. I tried looking for any sort of compensation for the lower potencies but it looks like it really is just a nerf.
    (2)
    Last edited by Nerisu; 06-01-2017 at 03:34 PM.

  6. #75
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    can you guys ever think of a time a class was changed just because of some pre-expansion whining? because i cant lol.

    you dont even have early access yet <_______< did you ever stop to think that maybe your class might be being balanced for play @ 70? put on a new pair of skivvies and put the ones you got on in the wash so you can get those skid marks out.
    (0)

  7. #76
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Delorean View Post
    can you guys ever think of a time a class was changed just because of some pre-expansion whining? because i cant lol.
    They are actually still tweaking the numbers so all the info we have now are not final. The devs may not respond a lot but they do read all the "whining" and based most of the changes on that.
    (1)

  8. #77
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ralts View Post
    I'm ok with the changes lol. They're minor compared to whm's 20% rng procs
    What are you talking about. White mages get STRONGER. Not to your liking, but they get stronger in the expansion. Summoners and Scholars get WEAKER. They are nerfed. How can you even begin to think that getting stronger is worse than getting nerfed?!
    (4)

  9. #78
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Quote Originally Posted by kikix12 View Post
    What are you talking about. White mages get STRONGER. Not to your liking, but they get stronger in the expansion. Summoners and Scholars get WEAKER. They are nerfed. How can you even begin to think that getting stronger is worse than getting nerfed?!
    good for you. so, how was it like playing 4.0's summoner; using it rotation or 2? i'm guessing you were invited to try them out hands-on?
    and i guess using 2 demi-bahamut akh morn + constant deathlares for aoe aren't enough, you just saw lower potency values and you're already whining. if you're just gonna try being know-it-all, atleast do it right.
    (0)

  10. #79
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JCharms View Post
    I take it you must be new to MMO's? Because i've seen this in every game i've played, and that's a lot.
    Now I'm not saying its right, wrong or even indifferent to them doing this, but merely pointing out that as games mature, devs will squish stats and skills from time to time as part of long term planning.
    Examples such as these have little to do with FFXIV as it currently stands.

    You're right in that there are a wide variety of reasons why MMO developers might tweak skills, particularly in ways that decrease player power. For example, numbers might have gotten too large as a result of sh*tty and lazy development practices, so everything gets scaled down to manageable levels (including enemies). Or, perhaps, one or two classes are overly powerful, and therefore are brought back down to earth via a patch, rendering them less powerful than before.

    Neither of these situations is remotely comparable to the 4.0 rework. SE has not expressed any desire to tone down overall numbers (and, indeed, based on videos, it looks like numbers will only grow larger in 4.0), nor is there any evidence that the community or SE thinks a particular class is overpowered, except perhaps Warrior and Astrologian. Coupled with the fact that there's a convenient level cap boost available to balance jobs via improving weaker ones rather than bringing down stronger ones, and we are left with my original statement: there is NO reason for SE to have weakened a level 60 job with the introduction of 4.0.

    To make it even more absurd, even after the boost of 10 levels, we still have grey areas in regards to whether a job is improved. I challenge you to name a single title in which this has been the case. I've never seen a level cap increase associated with a drop in class power - ever (and yes, I've played a lot of games, including a lot of MMOs). In fact, I've never seen a level cap increase associated with even a roughly lateral set of abilities. They always come with clear-cut upgrades, albeit the upgrades often are not created equal across all classes.
    (1)

  11. #80
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    I hate the way Square-enix has taken summoner. I like it the way it is now. Why fix something that isn't broken. I main Summoner and have been since arr. Now with these charges I imo don't think summoner is worth playing any more. Thank you Square-enix for ruining my favorite job in this game for me.
    (3)

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