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  1. #1
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60

    #DeleteSmn aka "Here's where you can shove your Bahamut" thread

    So, based on all the information received per MTQcapture\\'s list of all the changes and additions, Smn just became worse then they already were. Here\\'s the rundown:

    1 - Sustain removed: So, unless our pets get another buff to durability our only option is to target it then cast physick (which) means DPS downtime or create a macro which is idiotic to require.

    2 - Enhanced Pet Actions trait removed: so no more speed buff from our pets crits

    3 - Bane: one of our Aetherflow abilities used for AoE damage nerfed heavily. It used to be 100% damage on the first 3 enemies and 50% damage on the 4th and beyond. Now this ability is 100% for the first enemy, 80% for the second, 60% third, 40% fourth, and only 20% for the 5th and beyond. So, based on 3 enemies, this is a 20% nerf and beyond 3 enemies it gets to be a much higher percentage nerf per enemy added.
    (19)

  2. #2
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    4- Fester: Another Aetherflow ability nerfed. Previously it was 100 potency per dot with the potential of 300 max potency (which should always be hit because a summoner shouldn\\'t let dots drop off). Now, it\\'s 150 for one dot and 200 for both.....a 100 potency loss on one of our biggest Dps skills

    5 - Spur removed: a 40% damage buff to our pets for 20 seconds removed. Usually used for higher damaged Enkindles.

    6- Miasma II removed: this was generally used instead of Bane + Miasma on 4+ enemies since it didn\\'t suffer the 50% damage penalty on the 4th mob and beyond (as listed above). Again, another AoE dps loss.
    (16)

  3. #3
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    7- The Ruin spells: We got ruin IV....so everything should be good....right? Well, it\\'s 200 potency which is the same as Ruin III used to be (SE nerfed Ruin III down to 150 potency now) and can only be used as a 15% chance after your pet used a spell or weaponskill. So, a 15% chance every 3 seconds (the base recast on pet skills). Now, Ruin II did get a small damage buff from 80 -> 100 potency....but the mp cost was also increased from 353 to 480mp (along with Ruin III increased from 1060 to 1440mp).

    8- Well, what about Bio III and Miasma III? Bio III is a 40 potency dot which lasts 30 second and Miasma III is the same potency and time. These replace all the previous dots we used. So every dot tick we will get 80 potency. Previously, we used to use 3 dots with potencies of 40 (Bio), 35 (Bio II) and 35 (Miasma). So, with these 3 dots we had 110 potency going off every tick. Yes, they did have different cast times but if you weren\\'t bad you could keep them up constantly.
    (13)

  4. #4
    Player
    KarahaBaruha's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Eklm Baruha
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    9- Using Aetherflow during Dreadwyrm Trance: This is no longer possible (Trance blocks you from using it) which means we can no longer use a Fester during our Trance rotation again giving us a Dps loss)

    10 - But, But, you do have Bahamut. Yea, which is only useable for 20 seconds every 2+ minutes at the best (considering the enemy doesn\\\\'t go invincible or changes forms to drop off dots). On top of this Akh Morn does decreasing potency on additional enemies and for an FYI - it\\\\'s about the same potency as Foul that a Blm can cast without the hassle of going through 2 Dreadwyrm Trances.

    11 - Shadowflare: sure, it\\\\'s an instinct cast now, but it has a 60 second recast time with a 30 second duration where previously we could keep it up 100% of the time. Again, a pretty big AoE dps loss....
    (14)

  5. #5
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Side note, you can edit your post to bypass character limit.

    Main point, reading about this makes me glad I aren't taking a SMN as a main into Stormblood. Will take a Scholar which means a Summoner on the side (at least for now), but I won't be touching SMN.
    (5)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #6
    Player
    Squigley's Avatar
    Join Date
    Feb 2016
    Posts
    191
    Character
    Miko Yaong
    World
    Cerberus
    Main Class
    Scholar Lv 81
    Sounds bad!

    FYI: You can bypass the char limit by editing your post.

    Edit: In other news, blue-haired lalalas are slow.
    (9)

  7. #7
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    I'm ok with the changes lol. They're minor compared to whm's 20% rng procs
    (6)

  8. #8
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,490
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    You have to understand about some stuff. Which was questioned during HW's. They do not want you pulling more then 3 mobs and aoeing them down. They don't come out and say it. But they keep nerfing any aoe damage and putting gates up. If people wouldn't feel the need for speed. BLM and WHM wouldn't have been nerfed at the end of 2.0.
    (22)

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    The only thing that matters in terms of potency is how SMN plays compared to other jobs in 4.0... not how it was in 3.x...
    (27)

  10. #10
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I'm hoping that the Fester tooltip was just worded poorly and that the total potency is 400; 200 for each dot (Bio III & Miasma III).

    The Ruin III nerf and chance to proc Ruin IV aspect is just abysmal. Here's to hoping that numbers get adjusted before early access.
    (4)

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