Results -9 to 0 of 184

Threaded View

  1. #11
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KarahaBaruha View Post
    Ruin 1 is the same potency and Ruin IV is now the damage our Ruin III used to be. Still a nerf.

    2 dots were buffed to 40 potency per or 80 potency per tic. Compare that to our 3 dots doing 110 potency per tic. Still a nerf

    The other points you are right about but not enough to make up for our losses.
    3.0 RUINS
    Ruin = 80 potency
    Ruin II = 80 potency
    Ruin III = 200 potency

    4.0 RUINS
    Ruin = 10080 potency
    Ruin II = 100 potency
    Ruin III = 150 potency
    Ruin IV = 200(220) potency

    3.0 DOTS
    Bio II = 350 potency
    Miasma = 300 potency
    Bio = 240 potency
    Total = 890 potency

    4.0 DOTS
    Bio III = 400 potency
    Miasma III = 450 potency
    Total = 850 potency

    But then there's this:

    3.0 TRAITS
    Int +2
    Int +4
    Dmg +10%
    Int +6
    Dmg +30%
    Total Int = 12

    4.0 TRAITS
    Int +8
    Dmg/PetDmg +10%
    Int +16
    Dmg/PetDmg +30%
    Int +24
    Total Int = 48

    20 potency from Ruin III went to Ruin/Ruin II and the remaining 30 potency might have went to the added Int trait. It's probably the same for the DoT potencies. Need someone who is well versed with the stat weights to know if the added Int is enough to compensate for the lower potencies.

    EDIT: Actually never mind the 100 potency Ruin, different sources have different numbers or I might have confused Ruin II's new potency with Ruin's. Also, take note that the 40% pet damage buff of Spur will become permanent through traits.
    (1)
    Last edited by Nerisu; 06-01-2017 at 03:24 PM.