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  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    That's called emergent gameplay, or adapting to situations.

    I have played hard content with bad/underequipped tanks, including one just the other day, and one 11 months ago that I had recorded (started recording after they said their gear was broken), and that is when all these tools are the most useful.
    Are you... seriously using a tank with broken gear as an example of a situation where a job's toolkit might actually be useful? Really?

    Otherwise I have no idea what you're trying to say in this post.
    (21)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Are you... seriously using a tank with broken gear as an example of a situation where a job's toolkit might actually be useful? Really?

    Otherwise I have no idea what you're trying to say in this post.
    An argument as old as this game "use all the tools in your toolbox"

    Healer - "Okay but maybe those tools aren't good for this situation"

    DPS-WHM's "If you aren't maximizing DPS or maximizing GCD's you must suck"

    There is a reason why the dungeons are different. Perhaps SE should have made it so that Esuna removes all debuffs, and have then last until removed instead of just allowing players to heal through it.

    Each tool is useful for at least one thing

    Cure heals small damage
    Cure II heals large damage
    Cure III heals larger damage but only beneficial if everyone stands in the same spot (eg primals)
    Esuna recovers removable debuffs
    Medica heals small damage across the party
    Medica II heals smaller damage across the party with a regen buff, when correctly timed negates most party-crushing damage
    Regen recovers damage faster than most single-stacked debuffs you can't clean
    Benediction is the "can't recover em fast enough" heal
    Tetragrammaton is basically free "Cure *2" with a long CD

    Then you have Assize which is like casting Cure and Stone II on everything in range in a single cast for no cost but has a long CD.

    There is enough Curing magic in the game that each tool has a logical use. But some people are insisting on having some kind of healer rotation of overhealing and magic waste, so if that's the way you want to play the game, the changes SE made won't help you.

    Considering that the WHM's job is basically a heal slave to the Tank, the amount of work you need to do as the healer is entirely dependent on how good or how bad the tank is, and if the tank breaks all their gear at the first boss because they forgot to repair, the choice is either keep going and use all these tools at once, or abandon the instance and perhaps waste an hour waiting for the duty to get another tank. The "tank broke all their gear" is hopefully the least likely scenario. The more likely scenario is that the Tank just doesn't give a care how they play or how you play, so as long as nobody is taking a dirt nap or calling people names, don't tell people how to play the game.

    And yet, Yoshi-P has directly told people how to play WHM, and here's the consequences of people harassing WHM's to DPS or due to this false-notion of laziness. Now you only get your bonus stuff by playing a specific way that discourages lazy game play.

    That is what you all wanted. Lazy WHM gameplay is now discouraged.
    (3)
    Last edited by KisaiTenshi; 06-01-2017 at 01:08 PM.

  3. #3
    Player
    floofuf's Avatar
    Join Date
    Nov 2016
    Posts
    45
    Character
    Snack Cake
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    snip snip
    The point you're trying to make is confusing. "Spamming" regen and medica 2 was never overhealing, this "buff" WHM is going to get in SB promotes overhealing. And if anything this new feature is going to cause WHMs to be lazy because now they're just spamming cure 1 and 2 instead of contributing to the party by DPS.
    (8)

  4. #4
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    An argument as old as this game "use all the tools in your toolbox" ... That is what you all wanted. Lazy WHM gameplay is now discouraged.
    Reading this post I have to wonder if you even play White Mage?
    (15)