Are you... seriously using a tank with broken gear as an example of a situation where a job's toolkit might actually be useful? Really?That's called emergent gameplay, or adapting to situations.
I have played hard content with bad/underequipped tanks, including one just the other day, and one 11 months ago that I had recorded (started recording after they said their gear was broken), and that is when all these tools are the most useful.
Otherwise I have no idea what you're trying to say in this post.


An argument as old as this game "use all the tools in your toolbox"
Healer - "Okay but maybe those tools aren't good for this situation"
DPS-WHM's "If you aren't maximizing DPS or maximizing GCD's you must suck"
There is a reason why the dungeons are different. Perhaps SE should have made it so that Esuna removes all debuffs, and have then last until removed instead of just allowing players to heal through it.
Each tool is useful for at least one thing
Cure heals small damage
Cure II heals large damage
Cure III heals larger damage but only beneficial if everyone stands in the same spot (eg primals)
Esuna recovers removable debuffs
Medica heals small damage across the party
Medica II heals smaller damage across the party with a regen buff, when correctly timed negates most party-crushing damage
Regen recovers damage faster than most single-stacked debuffs you can't clean
Benediction is the "can't recover em fast enough" heal
Tetragrammaton is basically free "Cure *2" with a long CD
Then you have Assize which is like casting Cure and Stone II on everything in range in a single cast for no cost but has a long CD.
There is enough Curing magic in the game that each tool has a logical use. But some people are insisting on having some kind of healer rotation of overhealing and magic waste, so if that's the way you want to play the game, the changes SE made won't help you.
Considering that the WHM's job is basically a heal slave to the Tank, the amount of work you need to do as the healer is entirely dependent on how good or how bad the tank is, and if the tank breaks all their gear at the first boss because they forgot to repair, the choice is either keep going and use all these tools at once, or abandon the instance and perhaps waste an hour waiting for the duty to get another tank. The "tank broke all their gear" is hopefully the least likely scenario. The more likely scenario is that the Tank just doesn't give a care how they play or how you play, so as long as nobody is taking a dirt nap or calling people names, don't tell people how to play the game.
And yet, Yoshi-P has directly told people how to play WHM, and here's the consequences of people harassing WHM's to DPS or due to this false-notion of laziness. Now you only get your bonus stuff by playing a specific way that discourages lazy game play.
That is what you all wanted. Lazy WHM gameplay is now discouraged.
Last edited by KisaiTenshi; 06-01-2017 at 01:08 PM.
The point you're trying to make is confusing. "Spamming" regen and medica 2 was never overhealing, this "buff" WHM is going to get in SB promotes overhealing. And if anything this new feature is going to cause WHMs to be lazy because now they're just spamming cure 1 and 2 instead of contributing to the party by DPS.
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