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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I don't understand the unleash change. I know some of you are saying "who cares, once you get AD" but sometimes depending on how the mob is unleash is a better choice to hit more enemies. Was this nerf really necessary?

    Scourge was a hell of a strong DoT, but it is nice that they are removing those from all classes it seems since they never "flowed" to me, though with DRK I always paired Scourge and Plunge. I will definitely miss the visuals of both Delirium and Scourge though it is nice Souleater got a potency buff.

    The strange this is Syphon Strike being so strong under DA now. Wonder why they did that?

    Also a 10 potency nerf on DA-DP? WHY? Not usable in every situation, but when it was, what a rewarding combo it was. 10 pot.....why even? I just feel like they are picking on us now.

    I see there is a new resource spending AoE, but I doubt it will be usable often. Not a fan of Blood Price being Grit only now, it is like MT and OT have their own "blood" ability now.
    (1)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Falar View Post
    Also a 10 potency nerf on DA-DP? WHY? Not usable in every situation, but when it was, what a rewarding combo it was. 10 pot.....why even? I just feel like they are picking on us now.
    The 10 Potency nerf is one thing. But, short of it being an error on what I'm looking at, they doubled the base price of Dark Passenger too.
    I see there is a new resource spending AoE, but I doubt it will be usable often. Not a fan of Blood Price being Grit only now, it is like MT and OT have their own "blood" ability now.
    Quietus should be spammable during Blood Price most likely. Kind of a shame that now that we have a physical AoE we lost Bloodbath.
    Blood Price being Grit only does encourage some stance dancing at least. Right now, in that 15 seconds whichever Blood skill is running, Darkside is still eating up the cost of a Grit. Meaning that Darkside's cost to us as MT is just shifting to Grit itself in Stormblood while OTs functionally gain more MP.
    But even that's just looking at it during a single 15 second window. 15 out of every 40 seconds. The other 25? We should be saving about 30% of our MP that Darkside would be eating. That's an extra Dark Arts every cycle for free with some extra MP to spare. If anything locking Blood Price behind Grit is simply keeping us from being overwhelmed with more MP than we can reasonably use.
    (1)
    Last edited by EusisLandale; 06-01-2017 at 10:58 AM. Reason: Needed more space