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  1. #21
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    I don't want to get too worked up when we haven't seen how things will work in the game, but I do have one question:

    How will low levels work with Flash removed and Unleash nerfed to 50 potency? I understand that they added a new AoE to DRK, but it seems like an oversight.
    (0)
    http://bit.do/PLD_A4S

  2. #22
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by eagledorf View Post
    I don't want to get too worked up when we haven't seen how things will work in the game, but I do have one question:

    How will low levels work with Flash removed and Unleash nerfed to 50 potency? I understand that they added a new AoE to DRK, but it seems like an oversight.
    PLD still has Flash, DRK will have Unleash's enmity multiplier doubled.
    (0)

  3. #23
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VaulRi View Post
    not enough? You didn't even played with those changes
    lets test it first, than start crying
    I can say these things because I have experience with the MP management of DRK. Think of it this way, the current rate of MP gain is as good as it's going to get. There's no debating that when blood price is gated by grit. So, if you're tanking gritless (and you currently should if you want to get the most out of DRK), you effectively lost a great MP source. To drive this point further, DRK will be using blackest night on cooldown to get the most out of bloodspiller, which itself is a big MP drain.

    How is a free dark arts every 2 minutes going to offset that?
    (0)

  4. #24
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hierro View Post
    I can say these things because I have experience with the MP management of DRK. Think of it this way, the current rate of MP gain is as good as it's going to get. There's no debating that when blood price is gated by grit. So, if you're tanking gritless (and you currently should if you want to get the most out of DRK), you effectively lost a great MP source. To drive this point further, DRK will be using blackest night on cooldown to get the most out of bloodspiller, which itself is a big MP drain.

    How is a free dark arts every 2 minutes going to offset that?
    Are you also taking into consideration the effective MP gained by Darkside not constantly eating away MP when you say current MP gain is as good as it gets?
    (0)

  5. #25
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    why would you need bloodprice outside grit when darkside doesnt take mana anymore , blood weapon is more than enough
    no matter how you look at it dark knight received a huge buff
    (2)

  6. #26
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Bear in mind that it seem some skill got in mistranslation.

    reddit post some scan/news from famitsu about the skill change and some of them has different meaning from the english one.

    For example, mch overheat gauge, on english (at least one i keep hearing about) it said when you got overheated your damage will be decrease by 20%, in jp (famitsu) however, it INCREASE by 20% not decrease.

    So yeah maybe give it some time a little bit to confirm the skill tooltip
    (2)

  7. #27
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I don't understand the unleash change. I know some of you are saying "who cares, once you get AD" but sometimes depending on how the mob is unleash is a better choice to hit more enemies. Was this nerf really necessary?

    Scourge was a hell of a strong DoT, but it is nice that they are removing those from all classes it seems since they never "flowed" to me, though with DRK I always paired Scourge and Plunge. I will definitely miss the visuals of both Delirium and Scourge though it is nice Souleater got a potency buff.

    The strange this is Syphon Strike being so strong under DA now. Wonder why they did that?

    Also a 10 potency nerf on DA-DP? WHY? Not usable in every situation, but when it was, what a rewarding combo it was. 10 pot.....why even? I just feel like they are picking on us now.

    I see there is a new resource spending AoE, but I doubt it will be usable often. Not a fan of Blood Price being Grit only now, it is like MT and OT have their own "blood" ability now.
    (1)

  8. #28
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Also RIP Dark Dance.

    A lot of people hated it but DA-DD and a follow up DA-DP were my secrets to some serious hero pulls in dungeons.

    Also RIP shadowskin. Weird that we will all be using rampart.....I liked having unique visuals.
    (7)
    Last edited by Falar; 06-01-2017 at 10:41 AM.

  9. #29
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah no more dodge tank shenanigans. Was fun while it lasted.
    (1)

  10. #30
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Falar View Post
    Also a 10 potency nerf on DA-DP? WHY? Not usable in every situation, but when it was, what a rewarding combo it was. 10 pot.....why even? I just feel like they are picking on us now.
    The 10 Potency nerf is one thing. But, short of it being an error on what I'm looking at, they doubled the base price of Dark Passenger too.
    I see there is a new resource spending AoE, but I doubt it will be usable often. Not a fan of Blood Price being Grit only now, it is like MT and OT have their own "blood" ability now.
    Quietus should be spammable during Blood Price most likely. Kind of a shame that now that we have a physical AoE we lost Bloodbath.
    Blood Price being Grit only does encourage some stance dancing at least. Right now, in that 15 seconds whichever Blood skill is running, Darkside is still eating up the cost of a Grit. Meaning that Darkside's cost to us as MT is just shifting to Grit itself in Stormblood while OTs functionally gain more MP.
    But even that's just looking at it during a single 15 second window. 15 out of every 40 seconds. The other 25? We should be saving about 30% of our MP that Darkside would be eating. That's an extra Dark Arts every cycle for free with some extra MP to spare. If anything locking Blood Price behind Grit is simply keeping us from being overwhelmed with more MP than we can reasonably use.
    (1)
    Last edited by EusisLandale; 06-01-2017 at 10:58 AM. Reason: Needed more space

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