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Thread: Diversion

  1. #11
    Player
    Semmi's Avatar
    Join Date
    Feb 2016
    Posts
    43
    Character
    Rebecca Serenade
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Summoners probably won't benefit much from it since their threat builds over time. Lucid Dream will be much more effective since it halves total threat generated. Red Mage could be the same deal since they seem to have a lengthy build-up to burst. There is potential for Black Mage to need it still, though it is possible their opener starts in ice to get those umbral heart stacks first. All in all I think casters may be fine to forego it if they are taking Lucid Dream.
    (0)

  2. #12
    Player
    Sylvain's Avatar
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    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    As many people pointed out, it will mostly depend on your job.
    Job opening with high burst will most likely need it.
    Then.. well it will depend of how things turn out in 4.0.

    Just test it
    I don't think they specified you can't change them before a boss fight
    (0)
    Last edited by Sylvain; 05-29-2017 at 01:55 PM.

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    As a DRG that does high damag in raid, I've never ever needed to use Elusive Jump to shed enmity unless tanks have died and I get aggro. DRG doesn' have any huge hits, we're steady DPS over time, as in we're not dropping huge 14k Fire IV's or Death Flares in the first seconds of a fight. Full Thrust fully buffed does 11-12k at best and that's just once in an opening.
    (0)

  4. #14
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    As a Blm I'm totally gonna slot it. I need Quelling Strikes for my opener, unless I really trust my tank. I don't expect it to be much different with SB.
    (0)

  5. #15
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    If your tank is a drk maximizing his dmg output then you need elusive jump. This is one of my a12s speedkill attempt: https://youtu.be/P52pux8_0Q8, if you look just before the first stasis the drg was 3rd in aggro (I used unchained opener for aggro lead), brd was 4th. The drg used elusive and fell to last place. Then check near the end of the fight, after first inception brd is 2nd, and that's with 3x quelling strikes on the boss and also 2x shadewalker on the tank (3x shadewalker throughout the fight, but 1x during adds phase doesn't count).

    If you don't rip aggro from a drk without using elusive jump even once in a long fight then either your dps is too low or your tank uses too many power slashes.
    (2)

  6. #16
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    The changes to tank damage (scaling purely off Str instead of Vit/Str hybrid -this without access to Str in accessories) might make Diversion a necessity for all DPS jobs in certain environments, but as other posters have mentioned, we won't know until we get there. Also, the apparent changes to PLD and WAR rotations seem to suggest that optimal tank DPS will have very little enmity generation, so there's that too.

    It's likely that SMNs and RDM will benefit more from using Lucid Dream, as the MP regen will probably be more fruitful for them. SMN's enmity generation is already the lowest out of all DPS so I don't think Diversion will be necesary. The skill might fuck up some BLM rotations though, and I think BLM would benefit more from reducing enmity generation by a percent during their opener than halving it midway through, so it's likely they will like Diversion more than Lucid Dream.

    As a side note, since tanks are getting something called Shirk that has pretty much a recolored icon replica of Shadewalker, it might be a possibility that NINs are losing Shadewalker. Also, with all DPS having access to enmity reduction tools, Smoke Screen might be on the same boat. All of this is assumption, though, going by the devs' intention of lowering the amount of buttons in a hotbar. These changes would definitely quell the amount of buttons NINs press during their openers and tank swaps.
    (0)

  7. #17
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Of the skills we've seen, diversion is a must take along with goad and invigorate in the melee pool and it is shocking to me that almost nobody in this thread thinks that is the case. Threat reduction tools will save your life with bad tanks and it will let good tanks spend more time in dps stance. I am completely baffled that someone would look at the currently known role skills, look at diversion and say to themselves, "naw what I really want is dat second wind."

    Obvious caveats aside like no use for group skills when soloing or the unknown skills actually turning out to be direct personal dps increases, of course. My entire HW NIN career has essentially been me bemoaning that I can't smoke screen myself because I can only shadewalker so often.
    (1)

  8. #18
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Arkdra View Post
    Of the skills we've seen, diversion is a must take along with goad and invigorate in the melee pool and it is shocking to me that almost nobody in this thread thinks that is the case. Threat reduction tools will save your life with bad tanks and it will let good tanks spend more time in dps stance. I am completely baffled that someone would look at the currently known role skills, look at diversion and say to themselves, "naw what I really want is dat second wind."

    Obvious caveats aside like no use for group skills when soloing or the unknown skills actually turning out to be direct personal dps increases, of course. My entire HW NIN career has essentially been me bemoaning that I can't smoke screen myself because I can only shadewalker so often.


    DRG keeps their hate shed from Elusive Jump. So, no need to take Diversion too.
    (0)

  9. #19
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Jonnycbad View Post
    DRG keeps their hate shed from Elusive Jump. So, no need to take Diversion too.
    You can always weigh the cost vs benefits. For short dummy fights like a9s, people likely won't run out of TP without goad, while you can't really elusive jump there without losing uptime on the boss, so you can swap them. Of course it all depends on how much burst the new drg rotation will have, whether diversion is worth it or not.
    (0)

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