

This feels like it would work -in theory- in a perfect setting, but if you're a RDM and you're in a party where people keep dying (including the healer), a handful of Verraise feels like it could shut down a Red Mage entirely.
[Edit]: I shouldn't say, 'entirely,' since the melee combos will work fine without Mana of either type. However, the effective DPS will be severely handicapped, with no way of restoring it without begging a BLM/SMN for a Mana Shift.
Last edited by Vexander; 06-01-2017 at 02:10 AM.



1 Verraise on the healer and not more. If the healer die again, then let the wipe happen.


Hrmn... fine for a 4-man party, but with an 8-man and everything goes bad, well... I don't know. It just seems strange to include such an MP heavy and crucial skill for Red Mages without giving them the skills to sustain its proper use. I don't know about anyone else, but I've generally found when a group needs a raise once, they need it a lot more than once.





This isn't a problem with RDM. It's a problem with everyone else in the RDM's party.
Error 3102 Club, Order of the 52nd Hour
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