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  1. #1
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    It feels like our healing spells are just too powerful to allow a high healing throughput meta to exist.

    Maybe SE could reduce our healing power across our toolkit as a whole? Or maybe lower how much Mind scales our heals, example being 100% to 80%, and move 10% into Piety, making the stat a bit more desirable. Obviously we don't want a situation where even top raiders aren't able to dps, meaning lower skill players would be unable to heal the content, but things aren't always black and white.

    If I had to choose between 80%DPS+20%HPS, which is a rough estimate of now, and 10%DPS+90%HPS, I'd want somewhere around 45%DPS/55%HPS where you can't get away with a HoT and a Cure 1 every 20 seconds but you can still contribute to DPS every so often.

    And I'm saying this as someone who enjoys DPS as a healer. But when I can heal the boss fights in Expert Roulette with mainly DS+Regen+Asylum, it makes me feel like my healing is just too good for how little effort I put into it.
    (2)
    Last edited by magnanimousCynic; 05-31-2017 at 11:48 AM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.