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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    Need or Green is a stupid idea, everyone will just Need otherwise if you're going to just organize who gets what then theres no point in the fking system in the first place.

    Its like Yoshi only listens when he wants to........... why is it so hard to have a global loot where people can "lot" like XI......................
    Global loot roll ala FF11 is the same as everyone needing /duh.

    That being said not everyone will just need if you play that way in an LS I doubt people will want to play with you much in future.

    Quote Originally Posted by Belial View Post
    The current loot system is in place so that the content lasts longer.
    Well the thing is its having a negative effect because people don't want to do content that is unfair and lop sided.

    Once I kill Ifrit and get my achievement I probably have little incentive to do it again because the chances of me getting the weapon I want are so small its pointles trying.

    If they truely wanted to extend the life of the encounter they should have had Ifrit drop 1 token for each kill and then you could buy the weapon you wanted from a vendor for say 10-20 tokens.

    Sure that may be a little too Wow-esque for some to swallow but it works.
    (0)
    Last edited by Jinko; 10-29-2011 at 10:55 PM.

  2. #2
    Player
    Belial's Avatar
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    Mar 2011
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    Limsa Lominsa
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    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rentahamster View Post
    True, but I wonder why they just do the Ifrit loot like the Darkhold loot? One chest, one chance at a weapon, and a whole bunch of dark matter put in everyone's loot lists to distribute as they see fit.

    The drop rate would still be low (1/8th of what it is now, since there's only one chance for a drop), but at least players wouldn't feel the frustration of getting a useless weapon and not be able to do anything about it.
    I totally get what your saying. But the thing is, you have to look at it from SE's view and not the players.

    Option A: Make an easy-to-grab loot system, people run through content quickly, weapon drops are more beneficial, Ifrit becomes new Darkhold which no one really tackles anymore.

    Option B: Force current players to grind out the one piece of end-game people can find to be useful (the weapons have a much better reputation than U/U Darkhold gear.) Allowing content's life to be prolonged.

    This allows them more development time and they won't be plagued with more "There's nothing to do at endgame." complaints. I know it's not ideal for anyone, but it is what it is and I completely understand why they took the route they did.

    Not to mention, Darkhold and Ifrit are two different types of systems. One is an easy-access dungeon, which has several chests that drop a specific piece of loot, and the potential for multiple boss chests with multiple loot options. The other, you have to grind items for your chance at loot, there is no dungeon to navigate, and you're thrown into the fight immediately, in which a chest drops for each individual player, and you have a shot at a random weapon.

    They are essentially as time consuming as each other, just processes.


    Quote Originally Posted by Jinko View Post
    Well the thing is its having a negative effect because people don't want to do content that is unfair and lop sided.

    Once I kill Ifrit and get my achievement I probably have little incentive to do it again because the chances of me getting the weapon I want are so small its pointles trying.

    If they truely wanted to extend the life of the encounter they should have had Ifrit drop 1 token for each kill and then you could buy the weapon you wanted from a vendor for say 10-20 tokens.

    Sure that may be a little too Wow-esque for some to swallow but it works.
    I disagree with your stance here. I don't see how it's unfair, as everyone has the same chance. So it's not lop-sided. The one argument in that favour is that some people have more 50s so they can make more use of the situation. Well, to the victor go the spoils. They have put the time and effort into raising those classes and are given more options because of it.

    And not doing the instance again is fine for you. Get your achievement and be done with it. However, the body count outside the instance tells me that everyone else is finding incentive to repeat the process.

    I definitely don't want tokens to be apart of it, because again, the shelf life will deteriorate faster if you have the option to take what you want. At this point, people still need weapons from Ifrit. If your option was in place, everyone would be finished with the encounter already and the Ifrit Aetheryte would look much like the Darkhold cave does now.

    Like has been stated, the loot system will be adjusted. You can come back and try to grab your weapon at that time, or grind it out now. I don't see the problem with that. People with the drive will get their weapons, people who don't have the drive won't. Which is how it should be. Not everything should be handfed, some stuff you should -have- to work for.
    (1)

  3. #3
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Belial View Post
    I

    I definitely don't want tokens to be apart of it, because again, the shelf life will deteriorate faster if you have the option to take what you want. At this point, people still need weapons from Ifrit. If your option was in place, everyone would be finished with the encounter already and the Ifrit Aetheryte would look much like the Darkhold cave does now.

    Like has been stated, the loot system will be adjusted. You can come back and try to grab your weapon at that time, or grind it out now. I don't see the problem with that. People with the drive will get their weapons, people who don't have the drive won't. Which is how it should be. Not everything should be handfed, some stuff you should -have- to work for.
    Phhft its people like you that ruin games like this, not everyone wants hardcore mindless grind, I think grinding for tokens is enough for the majority of people and I hardly call that handfed, you're still required to work for the item.

    Yes this shitty loot system is no doubt it place to extend the life cycle of the content but so many people are also annoyed that they keep getting the same item 4 times in a row.

    Of course its lop sided and unfair, If i turn up 20 times as a conjurer and 4/8 people get a staff and I don't how the hell is that fair ?

    As for DD well nobody does that anymore because for the most part excluding a few pieces craftable gear is many times better, whats the point of doing content if the rewards are sub optimal and whats the point in doing the content if the rewards are all but unobtainable (Ifrit).


    Edit:- By the time they fix this most people will be ready to skip Ifrit and head for the moogle, so I don't see where your logic comes from that people will wait to do this content later.
    (1)
    Last edited by Jinko; 10-29-2011 at 10:55 PM.

  4. #4
    Player
    Belial's Avatar
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    Pandora Vainglory
    World
    Excalibur
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    Marauder Lv 80
    Quote Originally Posted by Jinko View Post
    Phhft its people like you that ruin games like this, not everyone wants hardcore mindless grind, I think grinding for tokens is enough for the majority of people and I hardly call that handfed, you're still required to work for the item.

    Yes this shitty loot system is no doubt it place to extend the life cycle of the content but so many people are also annoyed that they keep getting the same item 4 times in a row.

    Of course its lop sided and unfair, If i turn up 20 times as a conjurer and 4/8 people get a staff and I don't how the hell is that fair ?

    As for DD well nobody does that anymore because for the most part excluding a few pieces craftable gear is many times better, whats the point of doing content if the rewards are sub optimal and whats the point in doing the content if the rewards are all but unobtainable (Ifrit).


    Edit:- By the time they fix this most people will be ready to skip Ifrit and head for the moogle, so I don't see where your logic comes from that people will wait to do this content later.
    I was going to reply to your personal attacks, only to realize I don't care what you think. Funny how that works. I'm still enjoying the Ifrit fight, how 'bout you?

    "People like you ruin games." lol.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Belial View Post
    I was going to reply to your personal attacks, only to realize I don't care what you think. Funny how that works. I'm still enjoying the Ifrit fight, how 'bout you?

    "People like you ruin games." lol.
    Didn't care enough to reply to me huh ... makes sense

    Why do people care about the weapons so much? The weapons stats are rather pathetic compared to a materia'd weapon.

    When I saw the Ifrit staff I was so disappointed when materia couldn't be added to it. The Materia system is cool and all, but it really makes drop gear really crap.
    Staff wouldn't be too bad if it had + Healing power instead of + Attack Magic, Im hoping mage weapons will be fixed in 1.20
    (0)

  6. #6
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    Why not a horn drop and crafters make the weapons? ; ; So crafters get some utility from Ifrit too... And better loot control -_-


    0/31 now and counting!
    (0)

  7. #7
    Player
    Jinko's Avatar
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    Quote Originally Posted by Brainriot View Post
    Why not a horn drop and crafters make the weapons? ; ; So crafters get some utility from Ifrit too... And better loot control -_-


    0/31 now and counting!
    I really don't see why crafters need more content, they have already been giving new recipes and materia to play with.

    And of course Ifrits weapons are Blue U/U items there is no way for a crafter to trade those.
    (0)

  8. #8
    Player
    Evil-Siren's Avatar
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    Esumi Aoi
    World
    Excalibur
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    Blacksmith Lv 50
    Quote Originally Posted by Brainriot View Post
    Why not a horn drop and crafters make the weapons? ; ; So crafters get some utility from Ifrit too... And better loot control -_-


    0/31 now and counting!
    don't give up xD
    my boyfriend got his first drop at 1/46 xDDD
    (0)

  9. #9
    Player
    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Thaumaturge Lv 90
    Quote Originally Posted by Jinko View Post
    Didn't care enough to reply to me huh ... makes sense



    Staff wouldn't be too bad if it had + Healing power instead of + Attack Magic, Im hoping mage weapons will be fixed in 1.20
    I don't like healing, so yeah healing magic potency makes it no better to me lol.
    (0)

  10. #10
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Quote Originally Posted by Jinrya-Geki View Post
    I don't like healing, so yeah healing magic potency makes it no better to me lol.
    Can't say I'm a fan of it either, but it would be more useful considering the state of CNJ nukes ;.;
    (0)

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