The current loot system is in place so that the content lasts longer. It has nothing to do with a bad loot system, the change was intentional to hold us over. If this wasn't the case the majority of players would be done with Ifrit already and everyone would be standing around doing nothing again.

Whether or not you agree with their decision is neither here nor there. Fact is, loot works as intended to extend the shelf life of the encounter. Nothing more, nothing less.

In the future I see a better loot system as a fair implementation. As it stands now, this is specifically in place to hold over the more ambitious player, whereas the casual player will conquer this content and receive their reward at a later date.