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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    yoshi thinks we want a wow type need/greed system?
    Yes, because we do !






    ...



    Or at least some of us do.

    I do agree that we need a master loot option as well as need/greed system, just copy WoW's system IMO and add some extra features due to class switching.
    (0)
    Last edited by Jinko; 10-24-2011 at 12:00 AM.

  2. #2
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    Why do we need a need/greed option? Why can't they just keep it as it was?

    Make the loot go to someone and then have that person pass it to whoever needs it. Just make it a general drop and not if everyone has a lamp.
    (0)

  3. #3
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Options. We need:

    Master Looter - master looter gets all the items that drop and the master looter can pass to anyone he desires within a certain time frame. Say 5 min~ is about right. Also since most items that drop from NM's are rare/exc, if the master looter accidentally gives the item/items to the wrong person, that person should be able to trade it the correct person within the allotted time frame. This is so if any mistakes happen it can easily be corrected.

    Need/Greed - only good in my opinion if it is a pick up group or if your group agrees on this system ahead of time.
    (3)

  4. #4
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    This is by far the worst loot system I've ever seen in a MMO, never have I seen so much loot go to waste cause it falls to people who doesnt want or cant use the weapons without them having an option to give them away to the ones who actualy need them.

    Reading the interviews about it being decision the dev seemed happy with made me loose quite a chunk of faith in the future of XIVs end game.

    I'd rather have a 1% drop rate on weapons but have them be tradeable to thoose who attended the fight then this any day.
    All thoose grade5 Dark Matter stacking up is like a huge slap in the face on top of that.
    (2)

  5. #5
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    All I care for is getting at least a master looter option, for the rest I could care less if we get a need or greed, lot system or round robin in conjunction with ml.
    Frankly any system is better then the one we have now, ifrit fight or otherwise, XI's loot system wasnt anything great but even that was leaps and bounds better then XIVs.
    (2)

  6. #6
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Each kill gives 1 fire medal, 20 fire medals allows you to buy a weapon. Pretty much keeps the replayability intact while not screwing you over due to bad luck.
    (7)

  7. #7
    Player

    Join Date
    Apr 2011
    Posts
    46
    I was 0/30ish before I got my 1st drop too and one of my teammate was 0/40ish before 1st loot. I think SE make it this way to keep u busy before 1.20 come out. Yeah, to prevent u from complaining about they delay on patch since u will be busy with loot and got no time to play with forum this way>_<
    (1)

  8. #8
    Player

    Join Date
    Aug 2011
    Posts
    54
    Quote Originally Posted by MuSaka View Post
    I was 0/30ish before I got my 1st drop too and one of my teammate was 0/40ish before 1st loot. I think SE make it this way to keep u busy before 1.20 come out. Yeah, to prevent u from complaining about they delay on patch since u will be busy with loot and got no time to play with forum this way>_<
    That would be true if it everyone had the same drop rates. Some people i know already have 4 or 5 weapons, while others have none or 1. The lucky ones will get bored quickly because they got everything, while the others will rage quit because of dismal drop rate.
    (1)

  9. #9
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by EcchiMan View Post
    That would be true if it everyone had the same drop rates. Some people i know already have 4 or 5 weapons, while others have none or 1. The lucky ones will get bored quickly because they got everything, while the others will rage quit because of dismal drop rate.
    Yeah like this its to easy to loose hope when you know its random which weapon you get and the drop to even get chance on a weapon to drop is way to low.
    When many go 0/30 before they get their first drop which might be useless to them and some others luck out getting 5 weapons in 15 tries, making this the most unfair. luck based crap excuse for a loot system ever.

    If only we could pass the weapons, you getting a CNJ weapon with it being your lowest class, while your LS friend wants this but instead when finaly he gets drop he gets a MRD weapon his lowest class, in any other MMO this problem wouldn't exist.

    Could we get any dev answer on whats being fixed and when? Cause many are running out of patience.
    (3)

  10. #10
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    My LS has been keeping track of stats, unfortunately we haven't been keeping track of 1, 2 or, zero horns being broken, but here is what our drop rate is looking like. I find it absolutely ridiculous that the zero drop rate is this high. To note, we almost always have 1 horn broken (if horns even effect drop rate); rarely having both broken.



    This does track double drops, but even more eye opening are the attendance to item ratio. Some people coming just a couple of times and already getting what they want while others have near perfect attendance and don't have what they want nor as much.



    This is out of 134 attempts.

    Ridiculous. Don't know how this hasn't been patched.
    (4)

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