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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    54

    Ifrit Battle Loot (Hard)

    Dear Yoshidasan,

    There is something broken about the loot system on the Ifrit Battle (Hard). I am 0/10 on weapon drops, when my ls mate is 3/10... including 1 axe that he dropped because of the rare/ex status. Can you explain to me how this system is fair or even logical?

    If this system continues to wager on in the new primal battles, I'm afraid that I will have to unsubscribe till this system is revamped. All that hard work to beat Ifrit seems wasted if there is no reward at the end.

    Thanks for your time.

    Update 2/60 on weapon drops, Ifrit's Harpoon, still sucky loot system :S
    (27)
    Last edited by EcchiMan; 11-02-2011 at 06:37 AM. Reason: update

  2. #2
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    400
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 90
    did you have the lamp in your inventory?
    (0)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  3. #3
    Player

    Join Date
    Aug 2011
    Posts
    54
    Yes... I did have the lamp every time. My LW almost gained a lvl because of the xp rewards. I have used up 50 key items so far... though those are easy enough to farm in spirit bind parties.
    (2)

  4. #4
    (0)
    http://bluegarterls.com

  5. #5
    Player

    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    44
    Quote Originally Posted by Actus View Post

    Even older news.... refer here: http://ffxiv.gamerescape.com/2011/10...-is-out-there/

    apparently everything is working as intended...
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Gamer Escape: Speaking about the Ifrit battle… I haven’t beaten it yet, but I’ve heard that when players beat it, the items are dropped into their inventory instead of the loot pool where they could then be transferred to somebody. I’d hate to spend this time beating it to get a Conjurer weapon for my Lancer and then I’d feel bad if there was a Conjurer in my group that wanted it and I couldn’t give it to them. Is there a reason it was made that way? Or is this a bug?

    Yoshida: Currently that is pretty much what we had in mind, so it’s not a bug. Because the hard mode can be played by everyone, it depends if you have the lamp or not. If you have the Inferno Lamp when you go in, it means you have a chance to get a drop. And If you don’t, it means you’re just helping and you won’t get that drop. So it looks at each player and checks for the lamp and if they have the lamp then it will randomly choose the drop and it’ll give it to each player, so it’s chosen by each player rather than the whole group. There was a lot of talk within the development team whether to look at the class and say OK if it’s this class then they only get this item or it doesn’t look at the class and gives the random item. They went with not basing it on the class because they felt that with the armory system and the way it’s set up now, players probably play a lot of different classes and might not be participating in the Ifrit battle on whatever they consider to be their main job. For example, you might really be a Lancer but because of what the party needs, you went as Gladiator. We didn’t want to penalize that player by not giving them a chance at what they really want. But that doesn’t mean it’s a perfect system. We know that players have started complaining about it. We are moving towards having a system that is closer to the need/greed system like WoW uses. Where players can… if they’re that class they can “need” it, or “greed” it if they want to use it for another class and the “needs” will get precedence over it. We’re finding out how we want to adjust that system and fit it towards FFXIV. Before we do that, we want the opinions of the community on what they feel would be the best type of loot system.

    Link


    So yes it will be fixed.
    (1)

  7. #7
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    stupid system, and i wont do it until they fix it. i don't want 100 weapons in my inventory that i don't use and i rather someone else take it, but not the NPC
    (3)

  8. #8
    Player

    Join Date
    Aug 2011
    Posts
    54
    Update: 0/45 on weapon drops
    45/45 on DM :S
    (2)

  9. #9
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    I'm 2/16 only drops were the con cane. Which means 1 got trashed because you can only hold one. Id gladly trade the 2nd for a melee weapon if I could....
    (4)

  10. #10
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    "We know that players have started complaining about it. We are moving towards having a system that is closer to the need/greed system like WoW uses. Where players can… if they’re that class they can “need” it, or “greed” it if they want to use it for another class and the “needs” will get precedence over it. We’re finding out how we want to adjust that system and fit it towards FFXIV. Before we do that, we want the opinions of the community on what they feel would be the best type of loot system."

    yoshi thinks we want a wow type need/greed system? why not do it the easy way and say to enter the fight you must have the lamp and then each person gets the item in their loot box and has the option to toss or keep their item?

    having people in our party have to drop an item that someone else in the party needs, but cannot give it to them is stupid.
    (11)


    http://crystalknights.guildwork.com/

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