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  1. #1
    Player
    Saboto's Avatar
    Join Date
    Oct 2011
    Posts
    2
    Character
    Sabo Kai
    World
    Cerberus
    Main Class
    Archer Lv 50
    Only just joined, but the first thing I noticed when playing FFXIV was the fact you can't jump. I hate to say it but to me it's gamebreaking. The fact that you can't jump off mountains or ledges really takes away the freedom in an MMO, and there's nothing more annoying than having to go all the way around because your character hits an invisible wall with a 1 meter drop.
    (4)

  2. #2
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Saboto View Post
    Only just joined, but the first thing I noticed when playing FFXIV was the fact you can't jump. I hate to say it but to me it's gamebreaking. The fact that you can't jump off mountains or ledges really takes away the freedom in an MMO, and there's nothing more annoying than having to go all the way around because your character hits an invisible wall with a 1 meter drop.
    The issue here is pretty much that you can't slide down the ledges. Jumping won't fix this (at least not before they re-do the programming of the maps) unless it's an animation jump as I have suggested before, which works like every FF game. Walk to the ledge and it jumps automatically.

    There is a misconception about jumping being an innovative factor, it's not. The only genre in which not having jump is gamebreaking are platformers. Super Mario World for the SNES was the first game I ever played and if I recall right that was in 1992.

    Not having jump was a choice of design.
    (0)

  3. #3
    Player
    Nehogo's Avatar
    Join Date
    Apr 2012
    Posts
    3
    Character
    Don Nehogo
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reliquia View Post
    The issue here is pretty much that you can't slide down the ledges. Jumping won't fix this (at least not before they re-do the programming of the maps) unless it's an animation jump as I have suggested before, which works like every FF game. Walk to the ledge and it jumps automatically.

    There is a misconception about jumping being an innovative factor, it's not. The only genre in which not having jump is gamebreaking are platformers. Super Mario World for the SNES was the first game I ever played and if I recall right that was in 1992.

    Not having jump was a choice of design.
    And if you notice the 1st design team did a terrible job? All I been reading in the thread is crying about how "they" don't want to see people jumping like kangaroos, if that is your only argument than you need to just stop and accept the fact that its going to happen.The way I see it with them implementing jump, its going to give the design team more avenues as to designing certain boss encounters because as of right now, the only thing that makes these so called end game encounters hard is the server lag and animation lock?I don't see that as much of a mechanic for an end game boss encounter.The more freedom there is in character movement the more they can do to make the fights challenging.I for one am all for free-jumping, I can careless for people running around like kangaroos, you know why? because it doesn't directly affect my gameplay.So GO for jump and GO for more character movement freedom IE: swimming
    (0)

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