Quote Originally Posted by CrystalObsidian View Post
Hello again sir. Yes that I can agree with, but a lot of people make it seem like they want jump "just because" or because everyone else has it etc. So yeah, I just hope it has purpose if it's implemented ;_;
Where we disagree is mainly that I'd be fine even if they didn't give jump more purpose. But essentially, I think the entire community would agree that if jump actually had a fundamental purpose in the landscape, like light platforming in dungeons, and lower levels to discover to jump down to; there would be no reason to feel jump be pointless. I'm REALLY hoping Yoshi delayed his decision to implement jump to coincide with the redesign, cuz that would be the smartest thing he could do about jump at this point. That and an anti-spam cooldown/stamina bar for it.

I'm not for the prompted jump that FFXIII and Zelda had because that would be WAY too much work for the devs coding each and every little area that you could be prompted to jump for every nook of the world. That kind of design works best with single player RPG's. Even then, FFXIII-2 has free jump and looks fine.

Man, that video makes me want my own moogle hovering over my shoulder to point out secrets for me. Imagine if everyone had their own customizable moogles akin to Link's fairy.