Results 1 to 10 of 16

Hybrid View

  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Thela View Post
    Doesn't matter anyway, as long as they keep off GCD stuns with damage on them, DPS will use them in their rotations making everything immune to stuns when you actually need to stun them.
    Those are being removed. Looks like most interrupts will just inflict the status effect with out dealing damage.

    Quote Originally Posted by aleph_null View Post
    My point was that in contents where failing to stun something would result in a wipe or serious damage, stun priorities should go war/drk > dps > pld. But everyone seems to assume pld should have the highest priority when it comes to stunning targets.
    It is more for Stun duration. A Paladin can stun lock a target for 10s (6s, 3s, 1s), White Mage 7s (4s, 2s, 1s) when everyone else is stunning for only 5s, 4s or even 3s.
    (1)

  2. #2
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aleph_null View Post
    My point was that in contents where failing to stun something would result in a wipe or serious damage, stun priorities should go war/drk > dps > pld. But everyone seems to assume pld should have the highest priority when it comes to stunning targets.
    Yeah i know what you meant as far as i know war is losing their off-gcd stun btw.

    Quote Originally Posted by Ultimatecalibur View Post
    Those are being removed. Looks like most interrupts will just inflict the status effect with out dealing damage.
    Good news, never made sense to me why they would make interrupting abilities do damage forcing their usage in rotations. Wasn't only stuns but also silences.
    (0)