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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Yorumi View Post
    This isn't much of a nerf though. If my math is right current berserk works out to around a 12% damage buff throughout the fight. New berserk works out to 10%. I also believe now you can pull off 6 fell cleaves every other berserk window. It does worry me a bit cause it seems like warrior probably still has it's guaranteed spot and paladin and dark knight will be fighting over the last spot.
    depends on if the fight requires stuns. PLD still has Shield Bash so that will at least guarantee it the MT spot in those fights.
    (0)

  2. #2
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    I guess in Stormblodd the MT/OT thing will still be a stupid label used by the community, which just prevents tanks from using their potential to the fullest.

    "I'm MT" or "I can only OT this" are things who only scrubs will say.

    Those things just lead to.. example: Niddhog Ex fang&claw, WAR tanks Niddy when towers are destroyed (no more tank swaps required until 2nd Akh Morn and WAR could go full Butcher's while in Deliverence) but the "MT" PLD/DRK 'vokes because... he wants to do a Halone/Powerslash and wants me back to do Storm's Eye spam or what?!
    Rather use cover+sheltron for that shield swipe proc and use your Royal Authorities plx.

    One tank starts (the one with the most emnity build), then you apply a strategy where every hard attack is taken by a tank who can survive it, while losing groupwide the least offensive capabilities as possible.

    "I gonna tank this from beginning to end" is, unless in certain specific contents, pretty meh.
    (2)
    Last edited by Neophyte; 05-29-2017 at 04:17 PM.

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Marxam View Post
    depends on if the fight requires stuns. PLD still has Shield Bash so that will at least guarantee it the MT spot in those fights.
    I hate it when people assume pld should be doing stuns just because they have gcd stun skill. It's a dps loss because it's on gcd, unlike brutal swing or low blow, or heck, even drg's leg sweep. It may break your combos depending on when you need to stun. It freaking costs 120 TP, on one of the jobs that have the biggest issues with TP drainage. Nah, unless it's an emergency or when you're learning new content pld shouldn't be the one stunning stuffs.
    (2)

  4. #4
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aleph_null View Post
    I hate it when people assume pld should be doing stuns just because they have gcd stun skill. It's a dps loss because it's on gcd, unlike brutal swing or low blow, or heck, even drg's leg sweep. It may break your combos depending on when you need to stun. It freaking costs 120 TP, on one of the jobs that have the biggest issues with TP drainage. Nah, unless it's an emergency or when you're learning new content pld shouldn't be the one stunning stuffs.
    Doesn't matter anyway, as long as they keep off GCD stuns with damage on them, DPS will use them in their rotations making everything immune to stuns when you actually need to stun them.
    (0)

  5. #5
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Thela View Post
    Doesn't matter anyway, as long as they keep off GCD stuns with damage on them, DPS will use them in their rotations making everything immune to stuns when you actually need to stun them.
    My point was that in contents where failing to stun something would result in a wipe or serious damage, stun priorities should go war/drk > dps > pld. But everyone seems to assume pld should have the highest priority when it comes to stunning targets.
    (1)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Thela View Post
    Doesn't matter anyway, as long as they keep off GCD stuns with damage on them, DPS will use them in their rotations making everything immune to stuns when you actually need to stun them.
    Those are being removed. Looks like most interrupts will just inflict the status effect with out dealing damage.

    Quote Originally Posted by aleph_null View Post
    My point was that in contents where failing to stun something would result in a wipe or serious damage, stun priorities should go war/drk > dps > pld. But everyone seems to assume pld should have the highest priority when it comes to stunning targets.
    It is more for Stun duration. A Paladin can stun lock a target for 10s (6s, 3s, 1s), White Mage 7s (4s, 2s, 1s) when everyone else is stunning for only 5s, 4s or even 3s.
    (1)

  7. #7
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aleph_null View Post
    My point was that in contents where failing to stun something would result in a wipe or serious damage, stun priorities should go war/drk > dps > pld. But everyone seems to assume pld should have the highest priority when it comes to stunning targets.
    Yeah i know what you meant as far as i know war is losing their off-gcd stun btw.

    Quote Originally Posted by Ultimatecalibur View Post
    Those are being removed. Looks like most interrupts will just inflict the status effect with out dealing damage.
    Good news, never made sense to me why they would make interrupting abilities do damage forcing their usage in rotations. Wasn't only stuns but also silences.
    (0)

  8. #8
    Player
    jazzcatte's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Log Off
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Yorumi View Post
    It does worry me a bit cause it seems like warrior probably still has it's guaranteed spot
    I think that Warrior's spot is less guaranteed. We're losing path (which was an excellent debuff for mitigation in progression), and it seems like ninja/samurai will also maintain slashing debuff as part of their normal rotations (whereas in 3.x ninja lost dps for doing so, so having a warrior was a dps increase for both tanks AND the ninja). That means that warrior is effectively a tank that brings zero raid utility, and we all saw how well classes with no raid utility do in the meta during this expansion. If content is punishing enough to require or reward raidwide mitigation, DRK/PLD could end up being a preferable composition.

    It's also possible that we'll be looking at fight design that doesn't rely on raidwide mitigation, in which case warrior's higher personal DPS will probably be in demand again. It's far too early to tell what the meta will look like.
    (2)
    Last edited by jazzcatte; 05-30-2017 at 01:46 AM. Reason: fixing a typo