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  1. #1
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    so the general consensus is the repair system sucks. Why add dark matter? Why not just eliminate it?
    (4)

  2. #2
    Player
    Aistaraina's Avatar
    Join Date
    Mar 2011
    Posts
    335
    Character
    Aistaraina Lanae
    World
    Excalibur
    Main Class
    Bard Lv 66
    Quote Originally Posted by Irondude View Post
    so the general consensus is the repair system sucks. Why add dark matter? Why not just eliminate it?
    Because they (SE) still feel crafts are supposed to be "real" classes. Once they kick that stupid mentality, the system will be removed. I hope.
    (8)

  3. #3
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Irondude View Post
    so the general consensus is the repair system sucks. Why add dark matter? Why not just eliminate it?
    No thats not the general anything. The system USE to suck. Now its 100% fine. Gear des not degrade every 5 secs and repairs are cheap. Each and every system should be in the game for a purpose and this systems purpose is to make crafts useful and to make people not want to die. It serves its purpose so we can move on.
    (13)

  4. #4
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by DNO View Post
    No thats not the general anything. The system USE to suck. Now its 100% fine. Gear des not degrade every 5 secs and repairs are cheap. Each and every system should be in the game for a purpose and this systems purpose is to make crafts useful and to make people not want to die. It serves its purpose so we can move on.
    OHHHHHH yeah death. Completely forgot about that. That mucks it up a bit. I guess the system is here to stay. It would be nice to have some added benefit from a user repairing your gear though. add a carrot not a stick
    (0)

  5. #5
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Irondude View Post
    OHHHHHH yeah death. Completely forgot about that. That mucks it up a bit. I guess the system is here to stay. It would be nice to have some added benefit from a user repairing your gear though. add a carrot not a stick
    Well i agree with this. Real craft jobs should be able to repair gear to 150%. that be cool and it would give players a reason to look for craft jobs. Also you could sell your gear at 100% and above.

    i will never look for players as the system is and crafters do not look in the menders ward a lot now because repairs are so cheap. If we want to make crafters useful again for repairs they should add this IMO.
    (4)

  6. #6
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Irondude View Post
    so the general consensus is the repair system sucks. Why add dark matter? Why not just eliminate it?

    This please. Repair could have been an opportunity for crafters to get some nice exp while helping others out. But the shift to 100% npc repairs is silly. And with dark matter costing gil that is close to what the npc charges, why bother.

    It would be nice if there was a little more incentive to have a player repair gear, while not completely punishing people for being unable to trek all the way back to a major city.
    (2)

  7. #7
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,040
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hachiko View Post
    This please. Repair could have been an opportunity for crafters to get some nice exp while helping others out. But the shift to 100% npc repairs is silly. And with dark matter costing gil that is close to what the npc charges, why bother.

    It would be nice if there was a little more incentive to have a player repair gear, while not completely punishing people for being unable to trek all the way back to a major city.
    Does this imply that repairs were needed often enough and gave enough EXP to actually be a supplement to the already insane grind? o.O

    Gear worked fine damaged in the beginning, which leads me to believe you weren't SUPPOSED to repair it for monotonous bullsh!t like farming items, grouping up, long-term partying. Not only was it functional at 0%, but it got from 100% to 0% FAST, leading me to believe the original repair system was something you did to add BONUS power to your items before AN (1) important battle.

    The first time we went into the darkhold, even, it was BAM! 0% -- it wasn't what the system was built for.

    The only way to maintain the game's direction and still include gear damage is to do it the way we have it now. Players want to repair it every time it breaks? Fine - cheap and easy.

    It's a compromise. It's not getting rid of the ridiculous and out-of-place mechanic entirely, but it's good enough. I guess.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #8
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Anonymoose View Post
    Does this imply that repairs were needed often enough and gave enough EXP to actually be a supplement to the already insane grind? o.O

    Gear worked fine damaged in the beginning, which leads me to believe you weren't SUPPOSED to repair it for monotonous bullsh!t like farming items, grouping up, long-term partying. Not only was it functional at 0%, but it got from 100% to 0% FAST, leading me to believe the original repair system was something you did to add BONUS power to your items before AN (1) important battle.

    The first time we went into the darkhold, even, it was BAM! 0% -- it wasn't what the system was built for.

    The only way to maintain the game's direction and still include gear damage is to do it the way we have it now. Players want to repair it every time it breaks? Fine - cheap and easy.

    It's a compromise. It's not getting rid of the ridiculous and out-of-place mechanic entirely, but it's good enough. I guess.
    I'm not saying that at all. As a crafter though, you could sit there by the repair npc doing synths and then stop to repair people as they came by. You can still kind of do so, and it's a nice cheap way to get exp (because you generally get paid for doing the repair).

    So while you wouldn't gain levels repairing your own gear, people would come by frequently enough that repairing others was at least a supplemental source of income / exp for DoH.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Cry more.

    No seriously, cry more, not everyone walks around with 40mill in their pocket, just because you want to bleed people dry with your repair costs doesn't mean everyone should suffer, seriously, who ever thought it was a bright idea to have an economy entirely driven by a community where majority of people never even had a job.

    Maybe if you didn't ask for 20k to repair a staff that can be bought for 40 there wouldn't be as much of an issue, and don't act like "hurr I have to make money durr" it's not like you're getting nothing for a repair, there's the EXP too, and to anyone moaning they're not charging out the wazoo, I remember on more than a few occasions sitting in uldah for a couple hours begging for someone to repair my gear at any price, I don't have the time or the energy to waste half an hour for someone to feel assed enough to repair a piece of my gear when I only have an hour to play alltogether, and it sure as hell doesn't help if I have to spend half my gill to repair one piece of gear, so don't like it? lower your prices, be competitive with the NPCs, don't just bitch they're too cheap, jesus, all I see in this game are moaners and winers.
    (6)

  10. #10
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    While I think the prices do need to be raised, I think your proposal is far too steep..

    Personally I would say have it cap at 10k instead of 5k. Even 8k. That leaves lots of room for people to offer decent prices that are worthwhile to crafters.
    (0)