This please. Repair could have been an opportunity for crafters to get some nice exp while helping others out. But the shift to 100% npc repairs is silly. And with dark matter costing gil that is close to what the npc charges, why bother.
It would be nice if there was a little more incentive to have a player repair gear, while not completely punishing people for being unable to trek all the way back to a major city.


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