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  1. #21
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Shneibel View Post
    and I am about to write second wind, dont know why type Featherfoot
    1. I have no problems switching bars or playing from the standard UI.
    2. Victimize has a 60sec. CD which totals 200dmg every minute. I can Haymaker/JSII for a combined total of 150dmg (and Stun) every few seconds, depending on misses/evades. Sometimes repeatedly.
    3. Siphon MP is in fact useless versus Wights. However, I find it almost necessary otherwise.

    Second Wind is on my bar, at the end with Cure II.
    (0)
    Last edited by Xoo; 10-26-2011 at 08:55 PM.

  2. #22
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Well, DoM has powerful spells and they can nuke mobs to death easily, but they don't have as strong defense as DoW. DoW can straight tank, can take many hits without dying, and in turn kill slower in term of quantity (unless you obtain some heavy DMG WS that can AoE). Each class has its own advantages/disadvantages but you can tweak your play style or tailor your abilities/skills/spells to make your battle easier.

    There's nothing we can do on client-side to make DoW and DoM even, but we can find other strategies or techniques to help us gain advantages from specific settings/situations.

    Victimize is a very good "Die now you bitch!" WS for PGL. Though it consumes all your TP, it's worth it in specific situation.

    I found Invigorate (14) and Comrade In Arms (18) from LNC very useful for TP while solo.
    Ferocity (4) is great as an ATK buff before you're going to use WS.

    PGL Guild Mark skills like Flurry and Pummel are great when you need to build TP quickly.

    I don't know if you already have it, but Prime Conditioning from PGL guild will help maximize Second Wind.

    I personally don't pick on enemies that have drain move (ugh hate them Wolf and Skeleton!) because by beating on it, I am feeding it TP and if it decides to spam Drain move on me, that's gonna be a big hindrance for my kill speed and may even cause death or fear of death on me.

    That being said, when solo, I prefer squishy enemies such as Raptor or Puk families. Yes Skeletons are weak to us PGL, but they're tougher and are harder to kill. If you do choose Raptor or Puk, though, I would recommend you buy some kind of claws type or baghnakhs type of PGL arm for some Slashing/Piercing damage, since I feel Blunt damage is not as effective against them.

    Also, Macros are good and can help the battle to be easier because it makes you able to use a set of skills consecutively from hitting only one shortcut. I usually bunch up Raging Strike, Ferocity, and Discerning Eyes together because I'm too lazy to scroll my action bar down to set #2 to look for self-buff and hit 3 buttons.

    I also put mages spells (like Sacrifice and Cure) on my macro instead of main (#1) Action Bar, so I can cure myself easily any time without having to look for next Action Bar.

    I have long been Level 50 Pugilist, so I can't help you test anything around your level, sorry. But that's all I know or remember or can think of at the moment. I hope some of it can be useful to you.
    (5)
    Last edited by Aleczan; 10-26-2011 at 09:35 PM. Reason: Rearrange order of skills

  3. #23
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Aleczan View Post
    Well, DoM has powerful spells and they can nuke mobs to death easily, but they don't have as strong defense as DoW. DoW can straight tank, can take many hits without dying, and in turn kill slower in term of quantity (unless you obtain some heavy DMG WS that can AoE). Each class has its own advantages/disadvantages but you can tweak your play style or tailor your abilities/skills/spells to make your battle easier.

    There's nothing we can do on client-side to make DoW and DoM even, but we can find other strategies or techniques to help us gain advantages from specific settings/situations.

    Victimize is a very good "Die now you bitch!" WS for PGL. Though it consumes all your TP, it's worth it in specific situation.

    I found Invigorate (14) and Comrade In Arms (18) from LNC very useful for TP while solo.
    Ferocity (4) is great as an ATK buff before you're going to use WS.

    PGL Guild Mark skills like Flurry and Pummel are great when you need to build TP quickly.

    I don't know if you already have it, but Prime Conditioning from PGL guild will help maximize Second Wind.

    I personally don't pick on enemies that have drain move (ugh hate them Wolf and Skeleton!) because by beating on it, I am feeding it TP and if it decides to spam Drain move on me, that's gonna be a big hindrance for my kill speed and may even cause death or fear of death on me.

    That being said, when solo, I prefer squishy enemies such as Raptor or Puk families. Yes Skeletons are weak to us PGL, but they're tougher and are harder to kill. If you do choose Raptor or Puk, though, I would recommend you buy some kind of claws type or baghnakhs type of PGL arm for some Slashing/Piercing damage, since I feel Blunt damage is not as effective against them.

    Also, Macros are good and can help the battle to be easier because it makes you able to use a set of skills consecutively from hitting only one shortcut. I usually bunch up Raging Strike, Ferocity, and Discerning Eyes together because I'm too lazy to scroll my action bar down to set #2 to look for self-buff and hit 3 buttons.

    I also put mages spells (like Sacrifice and Cure) on my macro instead of main (#1) Action Bar, so I can cure myself easily any time without having to look for next Action Bar.

    I have long been Level 50 Pugilist, so I can't help you test anything around your level, sorry. But that's all I know or remember or can think of at the moment. I hope some of it can be useful to you.
    Thanks for the tips! This is my second time around playing PGL to 50, so I am familiar with it. I understand some of you might like using macros, but I honestly am very comfortable playing via action bar alone. Also, if you are using macros and not your action bar, how do you know if the cooldown has reset?
    (2)

  4. #24
    Player
    BeePee's Avatar
    Join Date
    Jun 2011
    Posts
    277
    Character
    Tony Tony
    World
    Balmung
    Main Class
    Conjurer Lv 30
    Play a class enough and you get a feel for the abilities.
    (0)

  5. #25
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xoo View Post
    Thanks for the tips! This is my second time around playing PGL to 50, so I am familiar with it. I understand some of you might like using macros, but I honestly am very comfortable playing via action bar alone. Also, if you are using macros and not your action bar, how do you know if the cooldown has reset?
    I use /recast Invigorate, for example.

    And since cooldown timer for this is 60 secs, I put this in my Invigorate Macro;
    /recast "Invigorate II"
    /action "Invigorate II" <me>
    /wait 60
    /recast "Invigorate II"

    First /recast check is for when I happen to hit the Invigorate macro too fast, it will tell me how long I will have to wait for. Second /recast check is in case I don't interrupt the 60 secs wait time (by hitting any other macro) that recast check will pop up in chatlog when the time runs out, letting me know if I have like 5 secs or 2secs left before my Invigorate is ready again.

    But for my Raging Strike/Hawk's Eye/Ferocity macro, I just put /recast "Ferocity II" (and others) below everything because it's Raging Strike only has 30 secs cooldown while others have 60 secs. So I kinda just spam the macro whenever I have TP and am gonna land my heavy WS without caring if all 3 skills are ready.

    Main skills like Jarring Strike and Haymaker, I keep them on first Action Bar just like you because I will have to react fast for the miss/evade chance to retaliate. I also keep Second Wind and Feather Foot on 0 and 9 in first Action Bar because I want to see their /recast timers all the time in order to use them immediate when they're available (and for Second Wind, if needed).

    If you're doing well in using just Action Bars, then that's good. My BF never set any Macro until recently and he still did great as CNJ.
    (0)

  6. #26
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Aleczan View Post
    If you do choose Raptor or Puk, though, I would recommend you buy some kind of claws type or baghnakhs type of PGL arm for some Slashing/Piercing damage, since I feel Blunt damage is not as effective against them.
    All PUG weapons are 100% Blunt now though.
    (0)

  7. #27
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Petori View Post
    All PUG weapons are 100% Blunt now though.
    Oh wow, that's sad. Didn't know they changed weapons' damage type.
    (0)

  8. #28
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Maybe instead of asking for equal exploits for the classes you like, you should be asking for them to fix the current exploits that exist for other people. There's no reason someone should be able to kill a group of mobs solo without them fighting back, so why would you think they should make everyone able to do it?
    (0)

  9. #29
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Tsukino View Post
    Maybe instead of asking for equal exploits for the classes you like, you should be asking for them to fix the current exploits that exist for other people. There's no reason someone should be able to kill a group of mobs solo without them fighting back, so why would you think they should make everyone able to do it?
    Just as I told the last guy, I can aggro and deaggro the same on DoW, but that isn't the point at all. The point is, again, that DoM can kill the same number of mobs in a fraction of the time.
    (0)

  10. #30
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Xoo View Post
    Just as I told the last guy, I can aggro and deaggro the same on DoW, but that isn't the point at all. The point is, again, that DoM can kill the same number of mobs in a fraction of the time.
    I personally dont see any problem in DoM kill faster than DoW. in the end the DoM are pure glass, they hit hard but easy break, I expect all mmorpg know this common rules ?
    (0)

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