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  1. #1
    Player
    Donaria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    151
    Character
    Donaria Justicar
    World
    Malboro
    Main Class
    Dragoon Lv 70
    This is going to be amazing in raid and other 8man content, just think only one healer needs to bring protect, the co healer now has a chance at another viable skill to bring to the group. I like to play pld and not having access to stone skin makes me sad, gonna miss sneaking in a SS during boss fights.
    (4)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Donaria View Post
    This is going to be amazing in raid and other 8man content, just think only one healer needs to bring protect, the co healer now has a chance at another viable skill to bring to the group. I like to play pld and not having access to stone skin makes me sad, gonna miss sneaking in a SS during boss fights.
    For static play this makes sense, for PUG play, nope.

    Ideally they should strip all the DPS and Tank classes of all healing skills, and only allow the healer do healing, likewise strip the enmity reducing skills from the healer and let the tank actually tank. Perhaps even going so far as to only allow items with long cooldowns to be used as a way to do something without waiting for the tank or healer to do something. One thing I really hate in other games is the "pot spam, gets you through everything" **

    For dungeon play these skills should be available during the dungeon. For overworld play, it would make more sense if all the skills should be available, but who knows what Yoshi-P is thinking. It's probably trivial to change them as needed regardless.

    Or perhaps it would have simply made more sense to divide the skills in the same way they do for PvP and have something like

    Field skills - (Includes DPS, Tanking and Healing skills)
    Dungeon skills - (Includes only role-specific skills, perhaps one set per duty)
    PvP skills - (Includes only PvP-only DPS skills on top of Field skills)
    Craft skills - (Includes only crafting skills)
    Gathering skills - (Includes only gathering skills)

    I think the idea behind a lot of these changes is to avoid the kind of ugly mechanics seen in other MMORPG's where everyone picks the best-in-class class, gear and thus the only difference between any two players is the color of their gear. Whoever has the deepest pockets wins.

    ** unfortunately stat inflation tends to render hp/mp pots useless in other games since they tend to be based on fixed numbers, not %'s. FFXIV uses %'s because of the level sync mechanic.
    (2)
    Last edited by KisaiTenshi; 05-27-2017 at 06:13 PM.