Okay. Then end this thread and start complaining again once we actually know the reality of the situation.
EDIT: The Statement wasn't towards you Fawkes, it was directed to Ama and Hyperia. I should have made that more clear.
Okay. Then end this thread and start complaining again once we actually know the reality of the situation.
EDIT: The Statement wasn't towards you Fawkes, it was directed to Ama and Hyperia. I should have made that more clear.
Last edited by Kaisinel; 05-27-2017 at 02:55 PM.
This is a forum for discussion, you don't have to participate if you don't want to.![]()
Thanks for stating the obvious.![]()
Role Actions : Not as optional as previously indicated
It is quite interesting making a debate about the fine playing to tune your skillbar to the fight that is going to come even in mid-dungeon, while I witness on daily basis the potd healers that 9 times out of 10 don't even bother to heal who have stepped on a mine or had the mob exploded, but ignore them and running ahead.
I think skillbar fine tuning belongs to savage content (and, still, we have to see if really so much relevant), and not so important in duties. Not to mention, if I'm healer and I know I can swap this or that skill somewhere, if I take the time to make the swap, the party is all died because the duty rollercoaster haven't time to wait my few seconds to make the stuff.
They're not optional (if you care about being good at the game that is) but situational.
Pretty sure the dev team didn't invent the system with "I can get 5 more skills out of a set of 10, but I'm gonna take 0 of them because -insert reasons that don't really matter in the end- !" people in mind.
This is going to be amazing in raid and other 8man content, just think only one healer needs to bring protect, the co healer now has a chance at another viable skill to bring to the group. I like to play pld and not having access to stone skin makes me sad, gonna miss sneaking in a SS during boss fights.
For static play this makes sense, for PUG play, nope.This is going to be amazing in raid and other 8man content, just think only one healer needs to bring protect, the co healer now has a chance at another viable skill to bring to the group. I like to play pld and not having access to stone skin makes me sad, gonna miss sneaking in a SS during boss fights.
Ideally they should strip all the DPS and Tank classes of all healing skills, and only allow the healer do healing, likewise strip the enmity reducing skills from the healer and let the tank actually tank. Perhaps even going so far as to only allow items with long cooldowns to be used as a way to do something without waiting for the tank or healer to do something. One thing I really hate in other games is the "pot spam, gets you through everything" **
For dungeon play these skills should be available during the dungeon. For overworld play, it would make more sense if all the skills should be available, but who knows what Yoshi-P is thinking. It's probably trivial to change them as needed regardless.
Or perhaps it would have simply made more sense to divide the skills in the same way they do for PvP and have something like
Field skills - (Includes DPS, Tanking and Healing skills)
Dungeon skills - (Includes only role-specific skills, perhaps one set per duty)
PvP skills - (Includes only PvP-only DPS skills on top of Field skills)
Craft skills - (Includes only crafting skills)
Gathering skills - (Includes only gathering skills)
I think the idea behind a lot of these changes is to avoid the kind of ugly mechanics seen in other MMORPG's where everyone picks the best-in-class class, gear and thus the only difference between any two players is the color of their gear. Whoever has the deepest pockets wins.
** unfortunately stat inflation tends to render hp/mp pots useless in other games since they tend to be based on fixed numbers, not %'s. FFXIV uses %'s because of the level sync mechanic.
Last edited by KisaiTenshi; 05-27-2017 at 06:13 PM.
Maybe I just like things simple but they should remove cross class completely and just give each job the skills they need.
As a counter to the no one waits/no one strategizes... a little thing from POTD this morning on my baby alt. This is a pretty standard occurence of random instanced content I do.
http://imgur.com/a/BzUaP
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.