I understand you are in a state of disappointment that the Mage using a Sword does not use the Sword as a Melee Weapon but maybe it is best to first step back from seeing Sword as something that should only be used for Melee combat.
As you stated here
which as common it is to use something such as Sword as a Melee Weapon there is movement away from treating certain weapons as their generic use people expect them to be due to how they were treated in the past.
Guild Wars 2 is the most common exception we see today that has begun to treated weapons in unique ways originally not seen in past RPGs such as how Mesmer, a mage type class, use a Greatsword for Range combat weapon treating the Greatsword as a focus for their Range Magic attacks. The Staff is also being used more as a melee weapon now when it is most commonly a weapon used by Mages though commonly only see by Martial Art Classes they are expanding beyond just Martial Art classes for use. There is even the use of Axe for the Necromancer as a mid-range weapon as well that slash the enemy with magic spells.
For me I expect the RDM to be a Range type using the sword for Range Magic attacks such as Magic Slash waves with the off-hand that did not use the sword to be where the RDM casted the basic magic spells not related to the sword. However, that concept was not what we got.
What i am mostly saying is expectation for what Red Mage "should have been" can damage what the actual experience of the Job itself at a personal level and not a community level. You wanted a pure melee magic attack user with only small amount of range attacks and I wanted a pure Range user that uses the Sword in a unqiue way by using the sword as the focus for Range Magic attacks but neither of us got what we wanted because we are not the one developing the content. However, this does not have to ruin the experience of the gameplay itself and sometimes things may not be as bad as we think it may be just because it did not meet our own expectations.



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