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  1. #21
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    When I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.

    That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.
    (2)

  2. #22
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Capriana View Post
    ZORRO, with a crossed out Z.
    That probably won't be worth anything unless you spend a lot of time not using a sword and casting from range to build up black/white mana to empower it.

    Since people are bringing up their grievances or mentioning their lack of affinity for RDM, I'll start with the most glaring problem: it's a ranged caster with a sword. Their decision to implement it as such is mind-boggling when you take into account how other MMOs have done battle-mages/melee-casters/hybrids (because FFXIV supposedly looked to its contemporaries for ideas and inspiration) in addition to 5 years of suggestions and feedback.

    There's also minor nitpicks.
    - Weaponry: Why a floating crystal? If you wanted to give it a casting focus, adding a jewel to the hilt of the rapier would have worked. If you were bent on trick weapons, a small scepter to go paired with the rapier would have sufficed. Bonus being that you could use the scepter on its own to cast instant-spells where fitting and use it in slightly interesting ways. If you need to cast a big spell, then you could combine scepter and rapier into a staff.

    - Animations: Seeing that there's a second item involved, the stance looks silly. The Agrippa stance RDM is using is supposed to be for wielding the rapier by itself, since the offhand is behind you partly for balance, partly as a result of you turning your body sideways to give the enemy less of you for them to hit. There are dual wielding stances (for rapier and dagger) that could work, or could be modified to work with RDM.

    There's also the issue of how the rapier and crystal are sheathed. The rapier should be sheathed on the left side, with the crystal being set either under the hilt or next to it (similar to how a buckler is carried with a sword/rapier). They're currently rigged like they were hand-to-hand weapons, which makes things look really weird.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #23
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LineageRazor View Post
    When I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.

    That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.
    Yeah, that Chainspell stuff allowing for instant-casts and having you go into melee range to expend your Mana Bars on Spellblade abilities REALLY locks you into being just another turret. For shame, SE. =P
    (4)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    #IDon'tKnowWhatToMain
    (2)

  5. #25
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I wasn't all that excited for Red Mage to begin with. I guess I was more happy for friends who wanted it. But to be honest I personally don't care about the job.
    (0)

  6. #26
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by LineageRazor View Post
    When I learned RDM was going to be yet another turret-style caster job ala BLM and SMN, my expectations for it dropped into the gutter. Nothing SE has shown so far has done much to help it crawl out of the sewage. I'm not expecting much from RDM, and it's been a huge disappointment for me.

    That said, I'm complaining about a job that is not yet released. It's possible that it may actually be fun to play. We'll see.
    Yeah im not sure how its a turret. after a cast, the next cast will be instant, and can also proc another instant cast behindit. With swiftcast, you can have a possible 4 instant cast, and you can move during all of them, as well as follow up with a gap closer, and a bunch of melee attacks, and THEN back out of that. That's FAR from being a turret.

    Quote Originally Posted by Lambdafish View Post
    #IDon'tKnowWhatToMain
    #Don'tMainRedMageOrIWillTransfer2YourServer&TakeYourHatFromYou.
    (2)

  7. #27
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I like it as it is what I expect it to play out as. I just may switch to that as my new Main if I enjoy the actual gameplay experience.

    Red Mage was mostly always casting spells from range in other Final Fantasy Games serving as either the sub-Black Mage or Sub-White Mage until the player could obtain a actual decent Black Mage or White Mage character to replace the Red Mage. I enjoy how they took this concept and put it into FF14.

    In a way it also should remind players that while Red Mage has a Sword they mostly used Range Spell attacks for majority of their combat.

    Quote Originally Posted by Duelle View Post
    That probably won't be worth anything unless you spend a lot of time not using a sword and casting from range to build up black/white mana to empower it.

    Since people are bringing up their grievances or mentioning their lack of affinity for RDM, I'll start with the most glaring problem: it's a ranged caster with a sword. Their decision to implement it as such is mind-boggling when you take into account how other MMOs have done battle-mages/melee-casters/hybrids (because FFXIV supposedly looked to its contemporaries for ideas and inspiration) in addition to 5 years of suggestions and feedback.

    There's also minor nitpicks.
    - Weaponry: Why a floating crystal? If you wanted to give it a casting focus, adding a jewel to the hilt of the rapier would have worked. If you were bent on trick weapons, a small scepter to go paired with the rapier would have sufficed. Bonus being that you could use the scepter on its own to cast instant-spells where fitting and use it in slightly interesting ways. If you need to cast a big spell, then you could combine scepter and rapier into a staff.

    - Animations: Seeing that there's a second item involved, the stance looks silly. The Agrippa stance RDM is using is supposed to be for wielding the rapier by itself, since the offhand is behind you partly for balance, partly as a result of you turning your body sideways to give the enemy less of you for them to hit. There are dual wielding stances (for rapier and dagger) that could work, or could be modified to work with RDM.

    There's also the issue of how the rapier and crystal are sheathed. The rapier should be sheathed on the left side, with the crystal being set either under the hilt or next to it (similar to how a buckler is carried with a sword/rapier). They're currently rigged like they were hand-to-hand weapons, which makes things look really weird.
    I not trying to be rude but what you are looking for is the other Spell Sword type Jobs from FF series such as Runic Knight which focus more on using their sword by infusing it with spells. Red Mage are mostly well known for their history for being the Sub-Black Mage and Sub-White Mage in FF series dating back to their first appearance before they obtained Dual Cast

    Red Mage was majority of times in FF series always focused casting spells from the distance with the Sword mostly there as a Aesthetic means for the Red Mage Iconic look for casting spells from a distance while wielding a sword.
    (5)
    Last edited by EdwinLi; 05-26-2017 at 02:43 AM.

  8. #28
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    What I really want to see now is the full range of spells and abilities Red Mage has. We saw what I presume to be its entire (or majority) Damaging set in the showcase, but I'm interested in what it will have for utility and defensives.
    (0)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vexander View Post
    What I really want to see now is the full range of spells and abilities Red Mage has. We saw what I presume to be its entire (or majority) Damaging set in the showcase, but I'm interested in what it will have for utility and defensives.
    Phalanx, definitely Phalanx. Oh and refresh, gotta have refresh! lol. I can imagine so many people snapping if part of (not even a primary part) of Red Mage was a mana battery :P
    (0)

  10. #30
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by EdwinLi View Post
    I not trying to be rude but what you are looking for is the other Spell Sword type Jobs from FF series such as Runic Knight which focus more on using their sword by infusing it with spells. Red Mage are mostly well known for their history for being the Sub-Black Mage and Sub-White Mage in FF series dating back to their first appearance before they obtained Dual Cast

    Red Mage was majority of times in FF series always focused casting spells from the distance with the Sword mostly there as a Aesthetic means for the Red Mage Iconic look for casting spells from a distance while wielding a sword.
    I'm not sure of a Rune Knight that does that, but I think you may be referring to Mystic Knight from FFV, which is the melee mage of the series.

    Going by its garb, I'm hoping they give it to us along with Chemist with a Thavnairian expansion. Please give us this!

    But yes, Red Mage has always been primarily a caster.
    (2)
    Last edited by MomomiMomi; 05-26-2017 at 03:11 AM.

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