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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Capriana View Post
    ZORRO, with a crossed out Z.
    That probably won't be worth anything unless you spend a lot of time not using a sword and casting from range to build up black/white mana to empower it.

    Since people are bringing up their grievances or mentioning their lack of affinity for RDM, I'll start with the most glaring problem: it's a ranged caster with a sword. Their decision to implement it as such is mind-boggling when you take into account how other MMOs have done battle-mages/melee-casters/hybrids (because FFXIV supposedly looked to its contemporaries for ideas and inspiration) in addition to 5 years of suggestions and feedback.

    There's also minor nitpicks.
    - Weaponry: Why a floating crystal? If you wanted to give it a casting focus, adding a jewel to the hilt of the rapier would have worked. If you were bent on trick weapons, a small scepter to go paired with the rapier would have sufficed. Bonus being that you could use the scepter on its own to cast instant-spells where fitting and use it in slightly interesting ways. If you need to cast a big spell, then you could combine scepter and rapier into a staff.

    - Animations: Seeing that there's a second item involved, the stance looks silly. The Agrippa stance RDM is using is supposed to be for wielding the rapier by itself, since the offhand is behind you partly for balance, partly as a result of you turning your body sideways to give the enemy less of you for them to hit. There are dual wielding stances (for rapier and dagger) that could work, or could be modified to work with RDM.

    There's also the issue of how the rapier and crystal are sheathed. The rapier should be sheathed on the left side, with the crystal being set either under the hilt or next to it (similar to how a buckler is carried with a sword/rapier). They're currently rigged like they were hand-to-hand weapons, which makes things look really weird.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    YokeM's Avatar
    Join Date
    Oct 2014
    Posts
    53
    Character
    Yokem Tranquillitas
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Duelle View Post
    That probably won't be worth anything unless you spend a lot of time not using a sword and casting from range to build up black/white mana to empower it.

    Since people are bringing up their grievances or mentioning their lack of affinity for RDM, I'll start with the most glaring problem: it's a ranged caster with a sword. Their decision to implement it as such is mind-boggling when you take into account how other MMOs have done battle-mages/melee-casters/hybrids (because FFXIV supposedly looked to its contemporaries for ideas and inspiration) in addition to 5 years of suggestions and feedback.

    There's also minor nitpicks.
    - Weaponry: Why a floating crystal? If you wanted to give it a casting focus, adding a jewel to the hilt of the rapier would have worked. If you were bent on trick weapons, a small scepter to go paired with the rapier would have sufficed. Bonus being that you could use the scepter on its own to cast instant-spells where fitting and use it in slightly interesting ways. If you need to cast a big spell, then you could combine scepter and rapier into a staff.

    - Animations: Seeing that there's a second item involved, the stance looks silly. The Agrippa stance RDM is using is supposed to be for wielding the rapier by itself, since the offhand is behind you partly for balance, partly as a result of you turning your body sideways to give the enemy less of you for them to hit. There are dual wielding stances (for rapier and dagger) that could work, or could be modified to work with RDM.

    There's also the issue of how the rapier and crystal are sheathed. The rapier should be sheathed on the left side, with the crystal being set either under the hilt or next to it (similar to how a buckler is carried with a sword/rapier). They're currently rigged like they were hand-to-hand weapons, which makes things look really weird.
    To be honest, thats how I feel too. The Agrippa Stance makes little sense, if RDM is mostly ranged spells anyway. More so, that the way he holds rapier and crystals, means that they as far away from each other as possible. If he is going to smash them together for casting, wouldn`t it make more sense to have them closer? A crystal in the hilt would have made much more sense in my opinion.

    But never the less, I like the concept, it`s just that the rapier feels a little bit out of place from a logical sense (I know, it`s iconic...but well).

    My personal favorite would have been something like this: Only summoning his saber, when he`s actually going to use it.


    One can dream.
    (1)