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  1. #1
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Tbh, FFXIV class description is just sooo wrong.

    Let's says Dark Knight always be the high DPS in exchange for his own life, now become somewhat solid tank class where he barely need to spend his own life, and being so bulky, while doing so-so DPS.

    Let's says Red Mage that has barely any support white spells, and doing equal damage to Black Mage and Summoner =_=

    Let's says a guy in shinny armor with shield has similar DPS and HP to the guy with huge Axe...

    agh, this is probably more WoW than FF. I think it is okay for job to be differentiate, if anything needed to be done, it is to let players gain access to multiple role/job gear easily so they can keep changing depend on favorable situation!

    There was a time in 1.0 when players had access to top gear of every job. It was much more fun that way, I learn Pld until it get bored then change to learn Mnk next, then Blm, and so on.. And whenever party require any class, someone will change to it. So happy, and peaceful, no bias nor hate between jobs/classes. Easy to find party!
    (0)
    Last edited by Alise; 05-26-2017 at 01:17 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Alise View Post
    Let's says Dark Knight always be the high DPS in exchange for his own life, now become somewhat solid tank class where he barely need to spend his own life, and being so bulky, while doing so-so DPS.
    Wrong. It was only post FFXI that they have been a dps. Prior to that they were a heavy frontline fighter same as Knights, Paladins, Fighters and Berserkers. Darkness was less a DpS increase than a fight shortener, you still ended up taking roughly the same amount of damage as you would if you had just attacked normally.

    FFXI made it a dps.
    (3)