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  1. #1
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Why less damage and more defensive focused is nerf? I wish they will make fights like titan extreme back then when the ilvl was 90. A little mistake could wipe the group and mountain buster could almost on shot you wiht tank stance up + light cd. That is what a tank should feel while fighting. Let dps do their main job properly. I think in 3.x dps is so important is because dpses cannot fully bring out thier potential due to high skill requirements. which is why Se want to reduce skill gap between harcore and casual players.

    Like not every Mch can pull out 5 digit wildfire.....- -///
    (2)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aqskerorokero View Post
    Why less damage and more defensive focused is nerf? I wish they will make fights like titan extreme back then when the ilvl was 90. A little mistake could wipe the group and mountain buster could almost on shot you wiht tank stance up + light cd. That is what a tank should feel while fighting. Let dps do their main job properly. I think in 3.x dps is so important is because dpses cannot fully bring out thier potential due to high skill requirements. which is why Se want to reduce skill gap between harcore and casual players.

    Like not every Mch can pull out 5 digit wildfire.....- -///
    seems to be less damage as less defense as well none of those cross role skills other than things that where already cross class are any forms of mitigation while blood bath and rampart are gone now.
    (0)

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by bswpayton View Post
    seems to be less damage as less defense as well none of those cross role skills other than things that where already cross class are any forms of mitigation while blood bath and rampart are gone now.
    The only job that suffers from the lack of bloodbath is warrior, and they got to swap foresight for rampart in exchange, which is several times better. Paladin and dark knight lose foresight but in exchange they gained omni-directional parry and block, making bulwark and dark dance stronger. Not to mention that paladin raid mitigation skill which guarantees 100% block rate (obviously costs quite a lot of dps though) and gives 15% mitigation. Besides we still haven't seen all the new skills yet. It's not unthinkable that some of the lv 62-70 skills are defensive in nature. Heck they may even put self healing effects on some of the existing skills.
    (2)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    seems to be less damage as less defense as well none of those cross role skills other than things that where already cross class are any forms of mitigation while blood bath and rampart are gone now.
    Interrupting and nerfing attacks might become far more important that popping cooldowns. 3 of the cross role tank abilities (Low Blow, Interject and Reprisal) are designed to disrupt various attacks.

    Tank Busters might end up being far less common than they are now. The Paladin defensive cooldown suite is pretty much designed to handle a tank buster every 45s even without Rampart and Convalescence.
    (0)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Interrupting and nerfing attacks might become far more important that popping cooldowns. 3 of the cross role tank abilities (Low Blow, Interject and Reprisal) are designed to disrupt various attacks.

    Tank Busters might end up being far less common than they are now. The Paladin defensive cooldown suite is pretty much designed to handle a tank buster every 45s even without Rampart and Convalescence.
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    Passage of arms is a new 120s cooldown. Properly used you can have 1 cooldown for a tank buster every 45s in a 4.5 min fight. This isn't even counting Sheltron which should be up every 30s.

    0 Sent (ready at 180)
    45 Bulwark (ready at 225)
    90 Passage of Arms (ready at 210)
    135 HG
    180 Sent
    225 Bulwark
    270 Passage of Arms

    With a tank buster every 60s you can go endlessly.

    0 Sent 180
    60 Bulwark 240
    120 Passage of Arms 240
    180 Sent 360
    240 Bulwark 420
    300 Passage of Arms 420
    (0)