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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Interrupting and nerfing attacks might become far more important that popping cooldowns. 3 of the cross role tank abilities (Low Blow, Interject and Reprisal) are designed to disrupt various attacks.

    Tank Busters might end up being far less common than they are now. The Paladin defensive cooldown suite is pretty much designed to handle a tank buster every 45s even without Rampart and Convalescence.
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by bswpayton View Post
    with what bulwark and sentinal those cool downs are forever so is hg rampart is a major part of thier tool kit , why im not understanding why you keep sayin that it shouldnt be taken all the other cool downs take forever to come back around
    Passage of arms is a new 120s cooldown. Properly used you can have 1 cooldown for a tank buster every 45s in a 4.5 min fight. This isn't even counting Sheltron which should be up every 30s.

    0 Sent (ready at 180)
    45 Bulwark (ready at 225)
    90 Passage of Arms (ready at 210)
    135 HG
    180 Sent
    225 Bulwark
    270 Passage of Arms

    With a tank buster every 60s you can go endlessly.

    0 Sent 180
    60 Bulwark 240
    120 Passage of Arms 240
    180 Sent 360
    240 Bulwark 420
    300 Passage of Arms 420
    (0)