I just saw they are clemency cost half mp now so basicly instead of warrior being the self healing tank ull be better off healing urself as a pali now
I just saw they are clemency cost half mp now so basicly instead of warrior being the self healing tank ull be better off healing urself as a pali now
If I recall, it generates more Beast stacks. So we've seemingly lost our self healing god-mode from HW, but I'm betting we're still going to be the offensive tank, with PLD being defensive, and DRK being 'alf-'n'-'alf. I'm excited to see how the new mechanics work. There is also an outside chance we've still got Bloodbath, but we've certainly lost Second Wind, Flash, and Internal Release. I am quite happy with glowy eyes, punching people, and penta-cleaving. Here's hoping the numbers make us viable, and it doesn't go all 2.0 on us and unable to survive Twintania.
I waas lookin at the live letter to see if the bloodbath icon that was on the melee dps cross role was on warrior but Im not sure. But to me taking bloodbath from warrior will make them the most dependent on heals from healers now. Where as now clemency cost almost as little as say a cure 2 on whm, and its potency is strong, bloodbath was one of the most unique things about warrior to me it fit the class so well.If I recall, it generates more Beast stacks. So we've seemingly lost our self healing god-mode from HW, but I'm betting we're still going to be the offensive tank, with PLD being defensive, and DRK being 'alf-'n'-'alf. I'm excited to see how the new mechanics work. There is also an outside chance we've still got Bloodbath, but we've certainly lost
You cant always depend on equilibrium because most warriors tank in deliverance so you only have access to that heal if your in tank stance so essentially your only self heal at all times on warrior is gonna be thrill of battle I consider this a major nerf and somewhat stripping warrior of its niche, because I did see inner beast still on yosi hot but again that is only in tank stance. So as of now it seems that warrior is really just gona be best in an off tank situation mostly, because the gauges change or drop now when you tank dance on warrior which seems you have to rebuild it up before using say in inner beast.
The Bloodbath icon wasn't there, I couldn't see it either. However, the team did say that not everything was to be shown, so it could still appear. Stance dancing is going to be harder, dropping half your stacks every time you do so, with Beastmode replacing Deliverance/Defiance. We're yet to see how tanking works in SB however, so it may be that MTing in Defiance will be a thing of the past. That's not to say it's going to be impossible, it's just going to be a different way of working. Our mode of play will remain, but our status as One Man Army is likely to change. And I'm fine with that, if it means I still enjoy what I do, and can still lead my casual raider crew as a tank and have fun doing so.
Well, if WAR is the mt, then stay more in tank stance to be a "tank" and not a dps with big hp pool.
TBH, the new role skills selection will differentiate the mt and ot playstyle, WAR will be even more suited to be the ot and if the composition is 2 WAR, the mt one will choose tole skills wisely and not all about deepees...WAR at the end of day is still a tank, there is no shame if you stay more or always in tank stance.
I think stance dancing will be needed for certain skill to perform, like PLD gets gauge only in SWO? or it does fill up faster in SWO? we dont know yet, but if so PLD is going to stance dancing to be able to use shelltron....
Tank stance uptime depends on the encounter design and group performance. So far nothing in creator savage requires more than a few seconds in tank stance without straining the healers, if your group plays well. Stances are utilities that come at a cost of dps reduction, use it as little as you can, depending on your skills and your group.Well, if WAR is the mt, then stay more in tank stance to be a "tank" and not a dps with big hp pool.
TBH, the new role skills selection will differentiate the mt and ot playstyle, WAR will be even more suited to be the ot and if the composition is 2 WAR, the mt one will choose tole skills wisely and not all about deepees...WAR at the end of day is still a tank, there is no shame if you stay more or always in tank stance.
Considering what we know about the Tank Role skill list... There are no dps buffs or damage cooldowns on the list.Unless they make 4 man raid challenging I see no reason to take defensive cross class cds at the expense of any upgrade in dps cds. And this will be the predominant mindset behind all content for core player (what is the least combination of cross class cds do I NEED/WANT to sustain HP/hate...now the rest is for dps)
Low Blow is just a stun with no damage and Interject inflicts silence with out damage.
Reprisal deals no damage only reducing the target's damage output by 10% for 5s.
Rampart, Convalescence and Awareness are defensive cooldowns.
Provoke and Ultimatum are both Enmity tools.
Only Anticipation and Shirk are mysteries and neither seems to have anything to do with dealing damage.
If what you say is true!!!?? SE may have heard my plea!!! I want End game RAid to return to having use of CC (silence stun, slow, heavy, blind, etc) these things add complexity to the game. So it's not just DPS sustain and move here then move bk. Now (hopefully) they will add to that list of do's: silence , stun (don't over stun), blind, heavy, etc etc!!!!Considering what we know about the Tank Role skill list... There are no dps buffs or damage cooldowns on the list.
Low Blow is just a stun with no damage and Interject inflicts silence with out damage.
Reprisal deals no damage only reducing the target's damage output by 10% for 5s.
Rampart, Convalescence and Awareness are defensive cooldowns.
Provoke and Ultimatum are both Enmity tools.
Only Anticipation and Shirk are mysteries and neither seems to have anything to do with dealing damage.
Fav fights thru out FFXIV are the fights that required CC (T5, T7, T10, A2, & A6)
Last edited by javid; 05-25-2017 at 06:46 AM.
Looks like bloodbath was given to dps... seems dps are losing damage boosters in exchange for self health and tp management... in fact damage modifier skills seem to be gone along with dot skills for Dps.... I expect they intend to slow battle a bit so that each role is a bit more relevant than just a difference in dps
This can apply to all three tanks, really. From the looks of it, PLD has also had their enmity combo removed from their DPS rotation, with Riot Blade now comboing into Royal Authority. I think the whole "MT/OT" mentality is gonna have to go for good if the tanks want to be able to burst together, which will obviously be more optimal than just having one staying in DPS stance through the whole fight.
There might be a slight tank damage nerf too, and other factors that make it seem like SE wants to make the responsibilities of tanking more in line with tanking and managing enmity than having WAR pull and forgetting about tank stance and enmity combos for the entire fight.
I'm fine with this, making tanks and healers more complex in their primary role is a really nice move.
You'll have the option, but Holy Spirit is and PLD's new rotation in general seems to be intimately tied to MP use, so Clemency is gonna be a DPS loss. I think they really want to limit all tanks' self-healing abilities now that healers don't commit to any risk by DPSing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.