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  1. #21
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    Ultimately if players want to deal bad damage, they will, and I don't expect anything to change. What the changes do help with though is accessibility, they are less punishing on mistakes, more visually intuitive, and reward you for perfecting your rotation.
    It feels to me that they have raised the floor, skillwise, meaning more players will achieve average or better performance. On the other end those who master their job will differentiate themselves by their performance, but the gap between average and excellence will likely be smaller than during HW.
    (3)

  2. #22
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    part of closing the gap imo is the substat changes. many people who dont raid have shit gear full of accuracy or parry (just look at shire tank gear). Non BiS gear won't be near as bad in comparison to BiS gear.
    (3)

  3. #23
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by QooEr View Post
    part of closing the gap imo is the substat changes. many people who dont raid have shit gear full of accuracy or parry (just look at shire tank gear). Non BiS gear won't be near as bad in comparison to BiS gear.
    Gearing should never be a significant factor in the performance gap between players of equal ilvl - unless for some reason one player is deliberately wearing gear with the wrong stats. The idea that gear for the same job at the same ilvl should contribute more than a couple of % difference in performance is crazy to me, and it masks the skill difference making those with the 'better' gear appear better than they really are.
    (0)

  4. #24
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    My understanding wise they do want it so that the average player or not so great player are on equal grounds, those that excel at their roles will of course be better
    (0)

  5. #25
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by razzgrizz3 View Post
    For the majority of classes i feel this update will do nothing to increase the dps. Lets keep in mind they repeatedly stated that rotations will not change much if at all. As a nin player i would give this example.
    Before update you have to keep track of huton, dancing edge (variable), shadow fang, mutilate + all ogcds that you have to use on cd to max dps. So thats 4 timers.
    After update all thats changed is you get yet another element you have to keep track off on top of all that which is the nin bar (huton is now a pinwheel thingy which i feel doesnt change much for visibility purposes). It is definately geting more "complex" for the regular bads unless they somehow took out the dots and didnt tell us lol.
    I do wonder if they made changes to DoTs because watching counters too much has been broadly mentioned even without talking about all timers.
    (1)

  6. #26
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Maero View Post
    My understanding wise they do want it so that the average player or not so great player are on equal grounds, those that excel at their roles will of course be better
    I think this is the key here: it's not so the bad players are close to the best players, it's so that average players don't find themselves doing half the damage as the best players (with the same equipment.)

    The fact that Warriors are getting a bar that allows them to "pile up" their fell cleaves seem to add a lot more room for error. Before, not consuming these resources fast enough, and in the exactly right times, could result in a huge dive. Allowing you to conserve multiple uses opens up room for more relaxed timing without a complete waste of performance.
    (0)

  7. #27
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Hyperbole aside... By fault of the system, no. By fault of the player (the shit Bard), yes.

    But the only remedy for that is training, and not ceding to the lowestdenominator.

    Admittedly, there are concerns that contribute to "skill" gap that have nothing to do with thought, nuance, decisiveness, calculation, etc., but rather just being better able to hit the keys one wants to hit better than the next guy, where the gap could be reduced by simply reducing the amount of false option keys. But the rest? Is there really an issue with a someone who actually understands the priority system of his skills, CD sync, and his possible interactions with the given fight doing better than someone who can't be bothered to think about it or practice his job? Everything that isn't part of "just hitting buttons more accurately" is part of that.
    exaggerated statements or claims not meant to be taken literally.
    So you are misusing the term or doubting it really happened and yes it is very literal and 1200 is a literal dps aoe number that this one i270 brd pulled off in an expert.

    Anyways we can also take this closing the dps gap with not allowing people to wear the wrong right side. That is good and all but still what about ilevel dodging the left? People put underleveled left a lot only to be carried by high ilevel on the right since the right is easier to get. Having a brd (different story now and yes this is literal numbers) in a level 60 df, last patch expert, The Great Gubal Library hard, with a bard pulling 275 DPS on bosses and 400s for aoe because in large part having a level 52 weapon (and rotations since level 50 at 50 sync can do 400-700 dps)This happened yesterday, btw.
    (0)
    Last edited by Hamada; 05-25-2017 at 04:16 AM.

  8. #28
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I'm a returning player so I am not up to date with the min/max "meta" of the game now. Before I left the game 1-2 years ago food and potions were relatively important factor in min/maxing. Food/potions often require a lot of grinding (usually the hardcore players with a lot of time obtain) which is something that results in dps gap between average and top players. Maybe this is something that is still is a big factor and needs to be looked into if the desire is to decrease the dps gap?
    (0)

  9. #29
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by MomoOG View Post
    I'm a returning player so I am not up to date with the min/max "meta" of the game now. Before I left the game 1-2 years ago food and potions were relatively important factor in min/maxing. Food/potions often require a lot of grinding (usually the hardcore players with a lot of time obtain) which is something that results in dps gap between average and top players. Maybe this is something that is still is a big factor and needs to be looked into if the desire is to decrease the dps gap?
    People are not talking about consumables with this issue. It is strictly knowing rotations. i/e 4000-6900 dps aoe vs 1200, same gear on aoe as brd.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hamada View Post
    So you are misusing the term or doubting it really happened and yes it is very literal and 1200 is a literal dps aoe number that this one i270 brd pulled off in an expert.
    I'm not contesting that such idiots exist. But, especially given that you never mentioned AoE in your original quote, unless we're talking a half-minute Faust Z clear with additional padding, no one's sustaining 6k, nor any healer 3k. And certainly not in the same group as a DPS who's doing 1200. So, yes, I assumed hyperbole.


    Quote Originally Posted by Ama_Hamada View Post
    the hell, i was just talking expert trash aoe pulls, (I SAID AOE???) why does everyone assume people are talking about salvage?
    I seen good brd range 4-6k on the same pull this other brd did 1200 on.. volly spam ftw???
    This is your post:

    How in the hell do you say I never said AoE?
    Shit, I was looking at the wrong post when mentioning the original. My apologies.

    That's still some pretty tremendous burst even for AoE, though...
    (1)
    Last edited by Shurrikhan; 05-25-2017 at 03:25 PM.

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