Quote Originally Posted by Reaperking386 View Post
The only thing I see that I would even consider is reducing combos by 1 ability and that is the second combo ability (filler), but that is it. Having the sense of choosing the 3rd ability is important for making the critical choice that branches out. Dark Knight example: Hard Slash > A. Power Slash(Do I need eminity?) B. soul Eater (Do I need dps and HP?) C. Delirium (Do I need intel Debuff or or Dps?). These options is what makes it or breaks it for players and I like that idea of choice when I am playing.
That is fine but that doesn't address the core issue of to many skills. If we were at max at the end of 3.0 that they felt to take some out. Is that they cycle every expansion we are going to remove skills to get new skills?