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  1. #41
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,707
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by freall7 View Post
    Are there more pictures floating around with esuna on the roles tab, because based on the picture, it isn't there.
    It's the one that says "エスナ". They changed the icon to a blue version of leeches.
    (2)

  2. #42
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by freall7 View Post
    Are there more pictures floating around with esuna on the roles tab, because based on the picture, it isn't there.
    Right column, second down.
    Ignore the icon, the name is right there in Katakana.

    エスナ = Esuna


    Bah, Ninja'd!
    Quote Originally Posted by Fawkes View Post
    It's the one that says "エスナ". They changed the icon to a blue version of leeches.
    (1)

  3. #43
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,081
    Character
    Keiji Zaika
    World
    Odin
    Main Class
    Machinist Lv 100
    It makes you think what to chose and how to prepare before you get into a fight/boss battle. I mean, you'll have the second to change a skill which you wont need for a while with 2 clicks right?
    And if you want to rush/speed run anyway, you'll do it with any skill available. That we have only 5 action skill slots is probably to prevent that our hotbars explode with skills.
    I do admit that we got nerfed in a way, but we dont know yet how much our potencies have increased. I will surely miss my B4B and IR as bard. But cant complain before testing it out right? right???
    (0)

  4. #44
    Player
    DatPotato's Avatar
    Join Date
    Nov 2015
    Posts
    140
    Character
    Hazelmine Eynmoenwyn
    World
    Lich
    Main Class
    Monk Lv 90
    Well, 1 month after game, there's gonna be à méta, and all classes will have the 5 same cross-skill so... *shrug*
    (6)

  5. #45
    Player
    Bahd_Monkey's Avatar
    Join Date
    Aug 2013
    Location
    Tower Of Latria
    Posts
    173
    Character
    Pale Esper
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vexander View Post
    I feel like BLMs will probably end up the real mana batteries. Umbral Ice is just a very potent mana restoring mechanic. 20% MP would be recovered in a tick of Umbral Ice III.
    If the new BLM rotation is going to be as tight as it is now, I don't want to have to have to also monitor healers MP, and suddenly give 20% of my MP to a healer so they can rez/heal someone etc... in a split second to avoid a wipe. I thought that is what Ethers are for.
    (6)
    Last edited by Bahd_Monkey; 05-25-2017 at 08:57 AM.

  6. #46
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    I would say it is a nerf in a way. For example, WHMs can't have Blizzard 2 anymore and it seems like they're doing something with STR for tanks. However, it's understandable because as many argue, it isn't their job to do DPS. When I say that, I mean both tanks and healers.

    Ideally, I'm sure having DPS do the majority of the DPS is fine. The thing is, from a practical standpoint. I don't quite agree with their mindset mainly because there are going to be not so skilled players no matter what. If you lower their ability to carry, what's likely to happen is more people will just play with friends only.

    EDIT: That reminds me. I feel Bloodbath is a nerf unless they give some sort of skill to make up for it. And I'm talking about all 3 tanks since all 3 could cross class it. But it makes sense for DPS to have it, since it scales based on the damage you do.
    (0)
    Last edited by YitharV2; 05-24-2017 at 10:05 AM.

  7. #47
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Why is esuna even an option, it should be a given
    (10)

  8. #48
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Overall Boons: players with on avg high lvls wont notice this, but a lot of the MUST HAVE skills will simply be available for whatever role your playing. TBD on whether they unlock choices based on highest of that role or current jobs level (i.e. If your AST is 60 and you start WHM will you have passed the level req for Swiftcast at lvl 1 or have to get CNJ/WHM to its reqd level first then let it unlock where you want). And for the most part it seems XRS are mostly focused on support/defense, so it may be safe to assume a lot of the missing offense buffs were either completely removed and built into other skills, or made class unique with side benefits passed around.

    Healers:
    Esuna: before WHMs start crying that it only hits them, this will hit all 3 of us, with SCHs having it slight better since now cleanse would hit before lvl 40. If this ends up final Exalted Detriment and Leeches are likely gone.
    Cleric Stance: tho it may likely get a rename before release, change to this and MND being used to calc healer dmg makes it fall under a choice option rather than near req, all in all AST/SCH pretty much just gained a slot.
    Protect: Honestly almost a 0 change WHM were a bit pampered by supplying this before, im honestly more worried about losing this on PLD.
    Virus: still there name changed to Addled its the purple virus icon, this is just like what happened to Prot, something you grabbed without hesitation, hurts SCH and now ASTs can take it
    Eye for an Eye: same as virus
    Stoneskin MIA: i get the feeling this spell was completely removed and WHMs got it back with their unique class feature bonuses, they mentioned lilies being usable to get shields/barriers.
    Return: theres 5 threads on the first 10 pages about this already, i think ive posted in 2 of em.
    Others: likely the shroud of saints icon isnt mp regen since aetherflow hasnt been touched and with casters being given mana share smn still needs the MP give from it as well, this one is probably newish. Divine Seal if this is like its original, theres a chance it got merged with ASTs Lightspeed, so this may be mostly an SCH gift.

    Tanks:
    Bloodbath MIA: this may be concerning, not that it was vital, but I for one really liked it for getting more buffer room on aoe pulls and phases where im on the dps portion of OTing and could take care of myself a bit like any good dps should be doing. (It may have showed up in DPS XRS, honestly they need it more, all 3 tanks do already have other built in HP regens on their end game kits)
    Second Wind MIA: same as BB
    Rampart/Provoke/Convalesce: same as WHM with healers but for PLD with tanks, near votal skills that everyone needs that lived on GLD. DRK may be losing their alternative to it tho, for WARs this is a pure bonus.
    Low Blow: DRK OGCD stun, WAR may be losing Brutal Swing with this also. PLD isnt losing GCD constrained Shield Bash tho so far.
    Interject: mostly speculation based on the name but possibly OGCD silence for all tanks, may very well take Spirits Within's place, basically balances out PLD with WAR/DRKs probable losses on Low Blow being made XRS
    AoE Voke: just a win plain and simple
    Cure/Protect/Stoneskin: relisted since it does affect PLDs in some ways, tho this will likely be ignorable. Im sad to lose Prot tho personally

    MDPS:
    Goad: for everyone, this only really touches ninjas, but win all and all
    Invigorate: same as Goad but with DRGs and honestly changes less, given that every phys DPS had it already anyways.
    Raging Strikes/Blood for Blood MIA: seems like flat damage buffs are mostly being removed from XRS I get the feeling theyre trying to build more of these into the class systems. Raging Strikes may have reappeared with those charges on the song bar. Blood for Blood may be when the DRG bar turns red. Not confirmed tho, just spec. Then MNK has that chakra gen buff, MCHs heat gauge etc, i think these losses wont be too noticable.
    Second Wind/Bloodbath: SW move might twinge monks a bit, and tanks/war with BB but inthink all in all this wont be too painful.

    RDPS:
    Raging Strikes/Blood for Blood MIA: same as before
    Swiftsong: Honestly, i dont this even affects archer/bard to any noteworthy extent. Might be the softest known move so far.
    MCH CC Set: while definetely more painful than the Swiftsong move, but I honestly dont see this hurting too much. Also it seems to be a trend of the new system, shared OGCD CCs.

    Caster:
    Mana Transfer Thing: I hope it doesnt become a maintenance thing, but this is a very nice post res or mana intensive fight support skill, and may become a new baseline for me giving BLMs comms in raids that dont go well. Also adds a nice new synergy to Umbral Ice for them aside from, well i need mp. On a side note to an issue someone noted about mana battery purposes, BLM rotation was made vastly easier so that wont be a problem, it stays up as long as you can maintain AF/UI so really unless theres an invuln phase this should never go down during a fight if your at least doing the bare min rotation.
    Hawk Eye MIA: Acc removed, so this not being needed is simply a buff to your XRS space.
    Quelling Shots MIA: they made a replacement, so this is nixxed also.
    Swiftcast: same as a lot of skills in XRS really only minirly affects the original source class/job
    Raging Strikes MIA: it seems like flat damage buffs are mostly being removed from XRS
    Physick MIA: personally unhappy I might not have an emergency heal for BLM/RDM, but with the accessory changes, being able to use it to compensate for crappy healers is likely pretty low now. Still personally sad about it.
    Surecast: same category as Swiftsong, dud you even really use it on BLM?

    Edit placeholder, going back and checking info... Damn doing this via tablet...
    Ill try to comment more on what people bring up later, but aside from this some general trends of the updates...
    Bland DMG booster type buffs seem to be getting removed/reworked elsewhere into kits, or made eadier to ignore maintenance of with proper play, enochian/huton are good examples of this.
    Damage being removed from CC OGCDs, honestly this is just a good move for game health and encounter variety, having to expect people to blow these for a small DPS boost basically removed CC from the game, hopefully this will bring it back, I approve at least.
    XRS system seems to be super focused on reqd, support, and qol skills. Reqd like Protect/Esuna/Provoke/Conva. Support like Virus/E4E/Mana Transfer thingy/Goad etc. QOL things like AoE voke/OGCD CDs/personal power/health/enmity maintenance tools.
    All in all it seems like the changes should be pretty good for us in the long run once the ONFG YOUR KILLING MY JOB dies down a bit and people get their hands on time with it. And a lot of those dmg buff/dmg spells being out of the list should relayively make the space up for the jobs that donated more to the system than they took out WHM/PLD/DRG/MNK lookin at you here mostly.
    (2)
    Last edited by OcieKo; 05-24-2017 at 11:05 AM.

  9. #49
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,165
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Rescue will be great for those times that the person with the orange / purple stack marker runs away from everyone.
    (5)
    Error 3102 Club, Order of the 52nd Hour

  10. #50
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I think these changes allow for more party comps. Now you don't HAVE to have a ninja (goad+enmity move) now you don't HAVE to have brd for mp
    Ect ect

    Having all of them would also be OP
    (0)

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