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  1. #17
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by javid View Post
    Also storm path is situational even in high ilv raid parties. Example in 11 with proper party mitigation on GA100 YOU COULD Stand max melee range directly opposed to the party and keep dpsing and path would definitely be one of the buffs needed (pre echo). And that would actually net you 2-3 gcds to that of swinging an eye then running away then coming bk.
    Nah even before echo you don't need path for GA100 since in a speedkill you'd skip the second EDD, thus shortening the pyretic phase a lot. The dps' bfb won't be up during GA100, the actual burst phase will be after the laser x sword (the one with photons, lasers on the floor and whirlwind).


    Quote Originally Posted by CookieMog View Post
    1) SE Kept their words, Pally is hands down the go to Main Tank, block working on Magical and physical damage makes it so they're now a tank that has access to ALL of his defensive cooldowns in ANY situations. Awareness blocks crits, Bulwark gives block chances that now works on both type of damage, Sheltron is now literally spelltron blocks any incoming damage, making it a flat 24% damage reduction on a 30s cd for one big hit, and the other CD's are damage wide, since they're %dmg
    That means SE actually made Paladin an actual tank you'll have to play pally if you actually want to TANK, not to care about your fflogs.
    I don't like having "MT" and "OT" classification with only 3 tank jobs available, since that'll guarantee one of them a spot in a reasonable raid group composition (currently warrior is the go to OT and pld/drk are the go to MTs). Ideally all tank jobs should be able to perform well both in MT and OT roles. If you're optimizing your run you'll do multiple tank swaps to utilize both tanks' mitigation tools anyway, since having one tank dpsing while having one playing defensively won't yield the maximum group dps.

    Optimizing a run is not always maximizing your personal dps. At least if your goal is to shorten the encounter duration you'll be aiming to maximize your group dps. For example right now tanks don't go into tank stance because all of them are dps whore who want to maximize their personal dps. It's just that with proper cooldown and healing coordination the dps loss from going into tank stance doesn't outweigh the extra healer dps afforded by that extra tankiness. If playing defensively would allow the healers to do more dps surpassing the dps loss on the tanks, they'll do that.
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    Last edited by aleph_null; 05-23-2017 at 10:09 PM.