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  1. #11
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,181
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Greedalox View Post
    At the end of the day isn't that why Tanks/Healers and DPS do damage? You don't need fancy secondary ailments to have weight to damage.
    But the tanks and dps also bring their own non-diminishing debuffs with them, which kind of boosts their utility massively with certain other jobs. Slash debuffs increase war/ninja/pld damage or piercing debuffs for drg/bard.
    Healers get debuffs that are of very limited use against trash, and bosses are always immune to the effects with the exception of virus and disable which come with either a long cooldown or a immunity timer.

    So why not throwing the healers a bone to more consistant debuffs? It'll incentivize them more to use their spells.

    Quote Originally Posted by Faliandra View Post
    Just because you've never seen a good dps healer or fail to do so yourself doesnt make your statement true.
    As a matter of fact, I do know of a few good healers of mine and we did run frequently with very fast clear times. However, you need to remind yourself that SE did nerf Holy in their potency, repeated themselves that healing dps is not being factored in at high difficulty content, shattered the str>all meta on tanks around 3.2 and are making vit/strength accessories limited by class.

    This community is obsessed with damage, and SE will continue to wrench against that, no matter if you like it or not.

    Quote Originally Posted by Fyce View Post
    This is completly false.
    Zurvan may now be a meme, but it's still one of the best example of why Healer's DPS is important: skipping Soar drastically increase the success rate of the run. And skipping that mechanic is quite hard to do when healers aren't DPSing. Besides, during P1, there's absolutly nothing to heal if the other party members don't stand in poop. Absolutly. Nothing.

    Zurvan isn't the only fight where this is happening. In fact, pretty much all fights become harder the longer they are. So, in short, if you just stand there, doing nothing while everyone is doing their best, you are actually making the fight harder, and increase the chances of not beating it.

    This is the reward: higher chances of success.

    Besides, if you can't understand that healers, in this game, are not designed to simply be Cure bots, then it's time to stop playing healers, because you drag everyone down.
    Or just quit the game entirely, I don't think we'll miss people with that lazy, entitled, and egoistic mentality.
    Frankly, if they would've known that Soar was skippable in that way, they might have changed it accordingly before the patch did hit live.
    And healers will remain healers and not support dps, unless SE tells them otherwise, not the community.
    (1)
    Last edited by Arrius; 05-23-2017 at 08:57 AM.

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