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  1. #11
    Player
    Nestmile's Avatar
    Join Date
    Jan 2017
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Gerv'as Van
    World
    Siren
    Main Class
    Bard Lv 70
    Quote Originally Posted by RaijinSupreme View Post
    I like the idea as an optional feature. You can choose to consolidate, or play the jobs correctly. It would certainly decrease the bloat.
    What's "incorrect" about having fewer hotkeys if you're still playing the job the same way?
    (14)

  2. #12
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Honestly combo chains should be one button, why they aren't I will never know...
    Example for warrior:
    heavy swing>skull sunder>butchers block> becomes one button that highlights each time for next combo. Only shows the butchers block icon for combo indication. ( at level 1 its a heavy swing icon, at level 30 its a butchers block icon etc...)
    heavy swing>maim>storms path> becomes one button that highlights each time for next combo. Shows the current ending combo for the icon that is available at players level. ( At level 1 its a heavy swing icon, at level 18 its a maim icon etc...)

    Odd alternative skills in a combo chain like for example "storms eye" can become an instant ogcd similar to brutal swing with a cooldown of 20 seconds since it leaves a debuff for 20 seconds.

    This would eliminate quite a bit of skill bloat in alot of classes but figuring out the chains and alternations would be different.
    (3)

  3. #13
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I have a feeling it's already happening because it'd be kind of unfair for only casters to get some of their skill bar space freed up by spell consolidation while everyone else doesn't get that luxury. I don't think they'll consolidate PvE combos quite as drastically as what they showed for Dragoons in PvP though. Dragoons are easy to consolidate because they only really have two combo paths, every other melee has one skill triggering a possible combo with multiple skill options.

    Warrior would be near untouched since using one skill chains into multiple possible skills. The only possible consolidation would be for Skull Sunder -> Butcher's Block, everything else chains into two paths. And I don't see how it's possible for the devs to consolidate any of the other classes, although that's under the assumption that skills stay as they are.
    (2)
    Last edited by SaitoHikari; 05-23-2017 at 05:33 AM.

  4. #14
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    How did this devolve to "That's not a real reason to not want it" on page 1?
    (2)

  5. #15
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saint_Angeles View Post
    Yeah no reason at all, aside from the rather 2 large ones that I PREFER IT and ITS UNNECESSARY.
    Read my edit.
    (1)
    Last edited by Driavna; 05-23-2017 at 06:06 AM.

  6. #16
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Button consolidation would open the door to more options though. Is it really different different to hit 1-2-3, 1-2-4, 1-5, 1-2-6 for combos than it is to hit 1-1-1, 1-2-1, 1-2, 1-2-2?

    You do that and suddenly you can add in more abilities without bloating the hotbar and actually have more options, there is honestly 0 skill in knowing stagnant combos that always take the same route, so why not consolidate those abilities into 1 button so that more can be added?
    (8)

  7. #17
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Saint_Angeles View Post
    Yeah no reason at all, aside from the rather 2 large ones that I PREFER IT and ITS UNNECESSARY.
    Preference is important. And feedback like "making this optional" is worth taking into consideration. Necessity however is not something that one person can dictate. Just because you don't feel it is necessary doesn't mean that other people won't find a benefit from it.

    If the crux of your opposition is "I don't want to use it" then what is the harm in implementing it as an optional feature?
    (6)

  8. #18
    Quote Originally Posted by Ferth View Post
    If the crux of your opposition is "I don't want to use it" then what is the harm in implementing it as an optional feature?
    waste of development time better spent elsewhere. they either do it or they don't.
    (0)

  9. #19
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by SaitoHikari View Post
    Warrior would be near untouched since using one skill chains into multiple possible skills. The only possible consolidation would be for Skull Sunder -> Butcher's Block, everything else chains into two paths. And I don't see how it's possible for the devs to consolidate any of the other classes, although that's under the assumption that skills stay as they are.
    With the example I gave and making storms eye a ogcd with a cooldown... That eliminates the need for 4 skill slots on a controller... which is a huge improvement.
    (3)

  10. #20
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The problem with PvE is they have combos that have different enders so combo consolidation wouldn't work so well. Allthough it would be a nice feature especially if you play with a controller.
    (2)

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