Honestly combo chains should be one button, why they aren't I will never know...
Example for warrior:
heavy swing>skull sunder>butchers block> becomes one button that highlights each time for next combo. Only shows the butchers block icon for combo indication. ( at level 1 its a heavy swing icon, at level 30 its a butchers block icon etc...)
heavy swing>maim>storms path> becomes one button that highlights each time for next combo. Shows the current ending combo for the icon that is available at players level. ( At level 1 its a heavy swing icon, at level 18 its a maim icon etc...)
Odd alternative skills in a combo chain like for example "storms eye" can become an instant ogcd similar to brutal swing with a cooldown of 20 seconds since it leaves a debuff for 20 seconds.
This would eliminate quite a bit of skill bloat in alot of classes but figuring out the chains and alternations would be different.
I have a feeling it's already happening because it'd be kind of unfair for only casters to get some of their skill bar space freed up by spell consolidation while everyone else doesn't get that luxury. I don't think they'll consolidate PvE combos quite as drastically as what they showed for Dragoons in PvP though. Dragoons are easy to consolidate because they only really have two combo paths, every other melee has one skill triggering a possible combo with multiple skill options.
Warrior would be near untouched since using one skill chains into multiple possible skills. The only possible consolidation would be for Skull Sunder -> Butcher's Block, everything else chains into two paths. And I don't see how it's possible for the devs to consolidate any of the other classes, although that's under the assumption that skills stay as they are.
Last edited by SaitoHikari; 05-23-2017 at 05:33 AM.
How did this devolve to "That's not a real reason to not want it" on page 1?
Button consolidation would open the door to more options though. Is it really different different to hit 1-2-3, 1-2-4, 1-5, 1-2-6 for combos than it is to hit 1-1-1, 1-2-1, 1-2, 1-2-2?
You do that and suddenly you can add in more abilities without bloating the hotbar and actually have more options, there is honestly 0 skill in knowing stagnant combos that always take the same route, so why not consolidate those abilities into 1 button so that more can be added?
Preference is important. And feedback like "making this optional" is worth taking into consideration. Necessity however is not something that one person can dictate. Just because you don't feel it is necessary doesn't mean that other people won't find a benefit from it.
If the crux of your opposition is "I don't want to use it" then what is the harm in implementing it as an optional feature?
With the example I gave and making storms eye a ogcd with a cooldown... That eliminates the need for 4 skill slots on a controller... which is a huge improvement.Warrior would be near untouched since using one skill chains into multiple possible skills. The only possible consolidation would be for Skull Sunder -> Butcher's Block, everything else chains into two paths. And I don't see how it's possible for the devs to consolidate any of the other classes, although that's under the assumption that skills stay as they are.
The problem with PvE is they have combos that have different enders so combo consolidation wouldn't work so well. Allthough it would be a nice feature especially if you play with a controller.
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