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  1. #1
    Player
    AegisKiddo's Avatar
    Join Date
    Jan 2016
    Posts
    49
    Character
    Alpha R-type
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post

    We are not handicapped players in this game simply by being on console. Yes, I'm all for anything that can help any player learn and improve, but we've got to stop thinking of ourselves at a disadvantage first. How do you get those big numbers? Perform effective, proper rotations. All the information is out there, and experience IS the best teacher. And you don't need a parser just to know what to do.
    Although, I'm normally ambivalent to these kind of debates concerning parsers, as a prior PS4 turn PC player, I can happily say I wont go back. In the case of the PC vs PS4 advantages, I can already think of few on the top of my head out of the many that plagued me. For example progging any raid content were movements are key, were always more trouble then needed be. A11s comes to mind, I'd have to be a time traveller just to dodge the directional swords, this is due to the PS4 having added lag, because its simply not optimised.

    The day I bought myself a PC, the aoes was as clear as day and didn't require me to move as preemptively, as if this was the Titan ex days. Do any match of shatter and hit the ice with 30 or more players surrounding it, you'll experience lag as if your running FF14 on a toaster. In short PS4 players have a disadvantage in the technical department.

    This can be applied to rotations as well and it could mean difference between a your gcd timing, even worse pressing ocds, double weaving etc. Transferring to the PC my dps had indeed gone up by a 50, simply because my gcds were faster and mechanics were easier to deal with, executing both with the PCs hardware lead to this improvement. In my opinion PS4 players have the inferior experience when it comes to raiding vs a PC players many benefits
    (2)
    "You can't tell me what to do, you dont pay my sub"

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AegisKiddo View Post
    In my opinion PS4 players have the inferior experience when it comes to raiding vs a PC players many benefits
    In my experience I have never found myself at any kind of disadvantage to a PC player while raiding or playing in PvP matches. To be fair, I do make active efforts to play and perform well, with the means available to me. If such a vast disparity between PC and PS4 existed, it might possibly warrant separate game servers, but such isn't the case.

    Still, without making this a PC/Console debate, your mileage may vary. Not every PC runs the game perfectly, not every PS4 player is disadvantaged for not having parser access, and both sides have varying levels of player ability.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    In my experience I have never found myself at any kind of disadvantage to a PC player while raiding or playing in PvP matches.
    Maybe not, but (and I think the OP explained this poorly) you are disadvantaged in your freedom to use one. Just because you don't need or want it doesn't stop you being in a disadvantageous position, there may come a time when you want to use one to check damage calculations against a friend, and can't simply because of your platform of choice. Parsers are useful, to some not necessary, but they are definitely a good tool that is only available to half of the playerbase.

    Quote Originally Posted by TheCount View Post
    Right because we totally should force the aids that is parsing on ps4 players as well. Face it, the devs don't want this to become min-max "oh you missed the ability that one time /kick" shit.
    That depends how they design the parser, I can think of several ways to design a parser that doesn't cause min-max problems.
    (0)

  4. #4
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lambdafish View Post
    That depends how they design the parser, I can think of several ways to design a parser that doesn't cause min-max problems.
    Not really. Any parser that does not feed the need or desire to exclude or control people would have to have a non-qualifiable output. No numbers, no colors, no words such as "good" "so-so" "poor", etc. Such a parser would not only be useless (it doesn't give you anything you can use), but unwanted by the very people who want them in the first place. In other words, it would be Stone Sky Sea. =p
    (2)

  5. #5
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reiryuu View Post
    Not really. Any parser that does not feed the need or desire to exclude or control people would have to have a non-qualifiable output. No numbers, no colors, no words such as "good" "so-so" "poor", etc. Such a parser would not only be useless (it doesn't give you anything you can use), but unwanted by the very people who want them in the first place. In other words, it would be Stone Sky Sea. =p
    Actually just the first one, you are talking about min-maxing so the only thing that needs to be hidden is the minimum and maximum value. With colours and indicators of success, you can reasonably tell when you are doing your job correct, even if you are not at maximum efficiency.
    (0)

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