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  1. #1641
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mysticales View Post
    Not to stray from topic, but that is quite a difference when someone reports from the other side of the fence saying how it increased their DPS with a latency change.

    Has anyone else seen any differences from high ping to maybe lessened in case dns and isps routed differently now?
    Well, to be honest, I main Bard, probably one of the most ping-dependent classes in the game. Machinist would be in a similar boat, I'd think. People talk about Ninja lag, but I think Bard players had it a lot worse, many just don't realize it because most people ran for the hills as soon as WM became a thing and never tried to really optimize the class.

    I'd pretty much notice immediately when I go through my opener and notice I still have like 2 seconds remaining at the end to fit in an extra GCD, and the delay between activating each buff is significantly shortened AND Bloodletter doesn't really clip into things anymore. Not sure how it's like for other classes as while I've leveled virtually all of them, I haven't taken them into serious raid content.

    Uh... I actually do have video footage of sorts to compare, I stream my roulettes sometimes for possible documentation purposes. Though since I don't have Twitch Prime, my pre-transfer footage is going to get nuked soon.

    May 6 (Before Transfer): https://www.twitch.tv/videos/140620010
    May 17 (After Transfer): https://www.twitch.tv/videos/144574932

    (Before anyone asks, that's not my real raid opener, I can't be expected to use potions all the time. However, the standard roulette opener I use has actually made it really easy to see exactly how much of a difference going from 110 ms to 24 has made for me. In pre-transfer footage, my first attack tends to land with Hawk's Eye having 15-16 seconds left on the timer, whereas in post-transfer, it lands at 16-17 seconds. Already from the start, it's a big difference, for me at least. Plus my Bloodletter often clipped into things pre-transfer, and pretty much not at all post-transfer.)
    (3)
    Last edited by SaitoHikari; 05-20-2017 at 10:06 AM.

  2. #1642
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Senliten View Post
    Honestly people crying about double weave need to grow up. It was an incentive for having low ping, it should never have been considered the norm and by the way yoshi-p himself said 'up to 200 ping is still playable' makes me believe that even more so. Now everyone that could do such are crying as if it was an actual mechanic, when it was just players being able to circumvent cool downs due to a faster communication from client to server. Ya want to have something that was an added bonus that badly, pay for a vpn.
    You're probably right that it wasn't intended to double weave. Honestly, if there's anything that bothers me, is that it feels like the game gimps me so playing at a high ping isn't as noticeable and by players with disabilities. For example, you have animation locks that can't be cancelled, and the GCD length itself. Like If I don't want to look at my UI, I have to spam a skill to queue it up, assuming I have no oGCDs to cast.
    (1)

  3. #1643
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YitharV2 View Post
    You're probably right that it wasn't intended to double weave. Honestly, if there's anything that bothers me, is that it feels like the game gimps me so playing at a high ping isn't as noticeable and by players with disabilities. For example, you have animation locks that can't be cancelled, and the GCD length itself. Like If I don't want to look at my UI, I have to spam a skill to queue it up, assuming I have no oGCDs to cast.
    As a west coast player from launch I have never been able to double weave anything without clipping the gcd since the launch of ARR I don't think this was an intended mechanic. Most likely the game was set up to single weave ogcd.
    (1)

  4. #1644
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Were the forums as bad as this when the West Coast players were playing with the higher ping?

    Maybe West Coast North Americans are just cooler then the ones on the East Coast as they never have been as butthurt as this.
    (0)

  5. #1645
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chiramu View Post
    Were the forums as bad as this when the West Coast players were playing with the higher ping?

    Maybe West Coast North Americans are just cooler then the ones on the East Coast as they never have been as butthurt as this.
    NAh, and there weren't any boycott threads or I quit threads either.
    (1)

  6. #1646
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    The forums was a lot tolerable way back in ARR. I almost feel I have left the wow forum to come to a smaller WoW forum. >>
    (0)

  7. #1647
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by TitaniaZero View Post
    The forums was a lot tolerable way back in ARR. I almost feel I have left the wow forum to come to a smaller WoW forum. >>
    EDIT: Not worth getting banned over, but I want to say I agree with you, and that there's a reason for your observation that has a lot to do with the moderation here.
    (3)
    Last edited by SaitoHikari; 05-20-2017 at 05:27 PM.

  8. #1648
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    My thoughts EXACTLY, someone should pin this cause I personally think that Bards are in the same similar boat as to Ninjas. I main Bard myself and I can totally relate to this Saito's findings

    Quote Originally Posted by SaitoHikari View Post
    Well, to be honest, I main Bard, probably one of the most ping-dependent classes in the game. Machinist would be in a similar boat, I'd think. People talk about Ninja lag, but I think Bard players had it a lot worse, many just don't realize it because most people ran for the hills as soon as WM became a thing and never tried to really optimize the class.

    I'd pretty much notice immediately when I go through my opener and notice I still have like 2 seconds remaining at the end to fit in an extra GCD, and the delay between activating each buff is significantly shortened AND Bloodletter doesn't really clip into things anymore. Not sure how it's like for other classes as while I've leveled virtually all of them, I haven't taken them into serious raid content.

    Uh... I actually do have video footage of sorts to compare, I stream my roulettes sometimes for possible documentation purposes. Though since I don't have Twitch Prime, my pre-transfer footage is going to get nuked soon.

    May 6 (Before Transfer): https://www.twitch.tv/videos/140620010
    May 17 (After Transfer): https://www.twitch.tv/videos/144574932

    (Before anyone asks, that's not my real raid opener, I can't be expected to use potions all the time. However, the standard roulette opener I use has actually made it really easy to see exactly how much of a difference going from 110 ms to 24 has made for me. In pre-transfer footage, my first attack tends to land with Hawk's Eye having 15-16 seconds left on the timer, whereas in post-transfer, it lands at 16-17 seconds. Already from the start, it's a big difference, for me at least. Plus my Bloodletter often clipped into things pre-transfer, and pretty much not at all post-transfer.)
    (3)
    Last edited by Mature; 05-20-2017 at 06:38 PM.

  9. #1649
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Oh~ho! Neato, Looks like they just merged threads and kept the topic I made lol. Guess we lost the dedicated ping thread we had.

    For all that dont know, An official thread has been made. They are asking for the ping changes, tracert and isp to address possible routing issues.

    http://forum.square-enix.com/ffxiv/t...tion?p=4147861
    (0)

  10. #1650
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    A lot of people are missing the official thread. Can someone edit the main OP thread with that link thanks
    (0)

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