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  1. #1
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Quanta View Post
    The intention of the Armoury system has likely been to foster diversity by allowing characters to mix-and-match their skills as they see fit, but that diversity is lost once you start stacking classes and/or abilities in order to clear content. If/when such stacking occurs, then there needs to be balance adjustments made to either the content or the classes/abilities to even things out again; otherwise, you end up with fights where every fifth person is a lancer, or a marauder, or whatever, and they all have matching armor and skillsets. This game doesn't need it's own version of shaman-stacking.
    I hear you on that, but when has there ever been a time in an MMO where one class/job/whatever wasn't better than another. The hard part of MMO's is balancing, and I've personally never seen a game that is 100% balanced.

    The staticians will figure out who does the best damage, or contributes the most to a fight and create strategies that use them to their full potential.

    Archer / Mage stacking for Darkhold, Lancer Mrd stacking for Ifrit, it's all a balancing game. Roll the dice and hope SE tries to make it as even as possible.
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  2. #2
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RemVye View Post
    I hear you on that, but when has there ever been a time in an MMO where one class/job/whatever wasn't better than another. The hard part of MMO's is balancing, and I've personally never seen a game that is 100% balanced.

    The staticians will figure out who does the best damage, or contributes the most to a fight and create strategies that use them to their full potential.

    Archer / Mage stacking for Darkhold, Lancer Mrd stacking for Ifrit, it's all a balancing game. Roll the dice and hope SE tries to make it as even as possible.
    It's unlikely that you'll ever get perfect balance between classes, but that doesn't mean that balance adjustments shouldn't be made regardless. You can still get pretty damned close to achieving equilibrium through observation of player behaviour patterns and adjusting classes/abilities accordingly. To do otherwise runs counter to the idea of player diversity as a whole, and actively punishes players for their choices on what skills to use and what classes to level. The success of a given group should neither hinge on use of a specific ability, nor should having that ability increase the odds of success by a significant margin, yet the current wisdom seems to indicate that Sentinel has the latter effect. It also suggests that Lancers and Marauders are better suited to the fight than other DPS, and that also needs to be addressed.
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