Results -9 to 0 of 1707

Threaded View

  1. #11
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Zojha View Post
    Or they might just do what they often do and just do stupid calculations.If you go solely by math, one OGCD will only take around 0,250-0,750 MS animation time. That means 2 would at most take 1,5 seconds, which leaves 500 MS for latency -> Up to 250 you're fine.

    I mean, if the team designs savage fights under the premise that a tank only uses his aggro combo throughout the fight, then the team likely also calculates everything else in a somewhat odd manner.
    That is not correct, you are not accountinig the clipping the game does. Once you use a GCD > it clips into the ocgds and that is where ping matters, then to the next ogcd, then if this is not done fast enough it will clip into the next GCD.

    OCD>delay>ocgd>delay>ocgd>delay> OCD used after OCD reset= dps loss.
    vs
    OCD> no delay>ocgd>delay>ocgd>OCD used right when OCD timer reset
    .
    The delays are programed in the game as is, but with ping being high enough 100-120? you will run into what I bold, that kind of clipping. You may also run into ability use errors time to time, like how SWIFTCAST> summon = hardcast summon with the swiftcast buff on my buff bar. The game is badly coded, there is no way people can defend that it is not.
    (4)
    Last edited by Hamada; 05-20-2017 at 08:12 AM.