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  1. #1
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,272
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
    (0)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naraku_Diabolos View Post
    What if this has to do with the PS4 itself and not the servers? Maybe there's a problem with Sony's system not being able to retrieve data from the data centers, thus making the PS4 game lag for the NA data centers? Just a thought. It could be something with how the PS4 is reading the data. That's what I have seen a lot of PS4 players have been saying. I'm on the East Coast and I'm on the PC, so I did not get any lag. I did a dungeon run and also WoD and I did not have any issues.
    In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. This is why VPNs are typically effective, since it narrows down the path significantly sometimes. Obviously, this doesn't work in terms of the PS4 though. I mean, it could still work but most aren't exactly used to the idea of setting up a VPN through your router. I'm sure you could probably by a physical router that's already setup from a VPN service, but I've never checked so I could be wrong.

    While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
    (0)
    Last edited by Welsper59; 05-20-2017 at 06:23 AM.

  3. #3
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Welsper59 View Post
    In many cases, it is very dependent on location, time, and ISP (and/or any associated party to them). Different locations will make you have to use your ISPs convoluted network path of connections to get to the one you are trying for. While it's possible to be a PS4 exclusive issue, troubleshooting generally stops at ISP in these cases, until one can rule that out by having a large test sample to look at and hopefully replicate issues.
    Users should flush their PS4's web caches, the easiest way is to test their connection in the Network settings. But if they are booting their console every day, it will do this when booted anyway. The other thing is to boot into safe mode and rebuild the database - of course the obsessive compulsive in me suggests having a backup first just in case - this can sometimes help with poor performance during play. It's similar to defragging a fragmented drive. With all the various updates that we have had for FFXIV it's entirely possible that things have become a bit disorganized on the system HDD, and rebuilding the database may help with that.

    https://www.playstation.com/en-gb/ge...playstation-4/

    Be **very** careful that you only rebuild the database, other options will wipe your PS4 requiring you to re download and re-install everything.

    Quote Originally Posted by Fourbestintoner View Post
    This game was designed by japaneses for japaneses, below 50ms.
    So, how do yo stack that assertion against the various quotations people are using that say the game is designed to operate in environments of 200-220ms?
    (1)

  4. #4
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Quote Originally Posted by Kosmos992k View Post
    So, how do yo stack that assertion against the various quotations people are using that say the game is designed to operate in environments of 200-220ms?
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.
    (6)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.

    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    (3)

  6. #6
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    Double weaving is not an esoteric elite level tactic, it's just a basic part of the game. A game, by the way, that's designed in a country where virtually everyone has low latency. We have proof that SE designs and tests the game in just this kind of environment because of what happened with the NIN Mudra debacle. They designed, tested, and released a job where the core feature (casting Mudras in a sequence to perform Ninjutsu) was completely latency-dependent. The entire Mudra->Ninjutsu cycle occurs off GCD and you can't perform any GCDs between starting it and finishing it or it fails. The longer it takes to perform your Ninjutsu, the bigger DPS penalty you incur. Until the fairly recent NIN patch, client-side Mudra activation waited for server confirmations which made it slow and often buggy to perform the longer sequences unless you had a stellar connection to the server. Even with the patch, latency determines whether or not you can perform 2-step Ninjutsu without delaying your GCD. At a certain threshold even the 1-step Ninjutsu (Fuma Shuriken) causes a GCD delay.

    So yeah, they can claim that the game is "designed" for 200ms, but it's not. It's "playable" at 200ms, sure, but it's not designed for it or there wouldn't be substantial differences between what you can accomplish with the average Japanese player ping and what you can accomplish with the kinds of pings over half the NA playerbase has.
    (3)
    Last edited by Raikki; 05-20-2017 at 07:49 AM.

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Raikki View Post
    So yeah, they can claim that the game is "designed" for 200ms, but it's not.
    Or they might just do what they often do and just do stupid calculations.

    If you go solely by math, one OGCD will only take around 0,250-0,750 MS animation time. That means 2 would at most take 1,5 seconds, which leaves 500 MS for latency -> Up to 250 you're fine.

    I mean, if the team designs savage fights under the premise that a tank only uses his aggro combo throughout the fight, then the team likely also calculates everything else in a somewhat odd manner.
    (0)

  8. #8
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kosmos992k View Post
    I don't play Ninja, so I can't comment on the specifics of any opening sequence. However, I suspect you are referring to an inability to double weave oGCD skills in which case your definition of 'proper' is at odds with the game itself. In a game with a 2.5s GCD a 100ms ping represents 1/25 of a GCD, if you think that the proper opener requires that level of timing to achieve, then your definition of 'proper' might need adjustment.
    I spent 30 minutes last night fiddling around with my no-warrior ninja opener to get aeolian edge back inside trick attack. I'm not the best ninja around so I imagine better players would notice it more than I did. Mudras always clip and feel slow to me and it doesn't really seem any different I just noticed my last attack wasn't inside trick attack anymore.

    Before they also mentioned how AoE telegraphs were fine and there was no issue with landslide and such and obviously there was and they changed the behaviour because of it. (same with jump, etc.)

    Just because something was mentioned before one time does not mean it is a) always true and b) applies to everything and c) things change so maybe 200ms was fine at lvl 50. That means nothing at lvl 60 our rotations are totally different with a lot more abilities and tighter timing for skills!
    (5)
    Last edited by enthauptet; 05-20-2017 at 07:55 AM.

  9. #9
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fourbestintoner View Post
    I don't know how you can believe that obvious LIE when you can't even do a proper ninja opener above 60ms.
    While playing with 200-220 ping is indeed very noticeable and can be difficult, it's statistically very unlikely that all the ninja players above the 75th percentile don't play with 60ms ping.

    60ms is a very common latency to have. So, saying that you can't do a ninja opener with that amount if pretty far fetched.
    I get your point, but don't fall in the realm of exaggerations.
    (1)