Quote Originally Posted by Yorumi View Post
To that end it might be interesting if they added reduced enmity generation to deliverance and sword oath, and maybe blood weapon or something for drk(you get the meaning). It would mean when you go offensive you very quickly start losing the enmity race to real dps classes. It would widen the skill gap between good and bad tanks but no more so than already exists among healers(ie some healers can do significant damage while others don't even seem to have cleric stance on their bar).
As long as enmity management cooldowns such as Unchained, Shadewalker, and Smokescreen are around, this won't really change tanking all that much. If you know how much additional enmity you need, you can also frontload it into the start of the fight (or anywhere else that the additional mitigation from defensive stance use could help out).

In fairness, I don't think we're that bad, yet. Those Amdapori mages are still locked in the middle of a 100+ page ethical debate over whether healers should ever be harming other creatures at all. I think the most commonly voiced concern is over the trade-off between DoT uptime and Netflix downtime. At this point, it's not even a skill gap, but a participation gap.

Thankfully, our own little debate is more preoccupied with whether you can still be authorised to tank if you aren't wearing your little badge of tankiness. I, for one, keep misplacing the silly thing in combat. I always assumed that the important part was the colour of your job icon, but some people like the extra reassurance. You wouldn't want the blue to accidentally get stained red with the blood of your foes, after all.

If the community ends up in a situation where we start discussing whether armoured knights should be trained in the art of waving their weapons tauntingly at their opponents instead of the art of simply beating the stuffing out of them, then we'll be in trouble.