Uh yeah, if you're required to have heals from mages on your physical DD classes I think there is a problem. Just like having to cure to get/keep hate. Bad systems are bad.



The job system is there for that. When you get on a job it will be your Class and your job abilities only. You probably won't have enough points to use abilities from other classes. That's why Yoshi-P stated that Job will be a specialization of a class and that you would still be able to just play the class and mix match abilities like we do now if that is your play style. One won't replace the other. So for your case i think you need to wait for jobs to be released.tl;dr
Sentinel is broken. Requiring gladiator leveled to 36 for Ifrit is a broken mechanic that is setting a dangerous precedent for future fights.
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Thank you for making Ifrit a challenging fight. When the servers and animation locks are fixed, I am sure this will be a thoroughly enjoyable fight.
Unfortunately, you need to patch sentinel. The XI purist community expects everyone to level gladiator to 36 for sentinel. This type of gameplay is pathetic, masochistic, outrageous, and classist.
I have no desire to play gladiator, nor marauder, nor pugilist. I am a fully dedicated mage.
One of XI's worst qualities was that you had to level X job for X fight, to have X ability. Leveling those classes took months. Yes the leveling curve is easier in XIV, but no, I still don't want anything to do with gladiator, marauder, or pugilist. I don't enjoy melee classes and I want nothing to do with them.
"But the armory system caters to leveling multiple classes." Yes, it does, and it rightfully should. Unfortunately, when you have skills like sentinel, that make such a dramatic impact to where guilds start demanding you level this class just for that fight -- you know it needs to be patched or something needs to be fixed.
1.2 is the perfect time to fix this horrible XI mechanic. I was denied several main missions in CoP because I didn't have the right jobs leveled or the right skills. XIV needs to move away from this terrible terrible terrible terrible design for future content.
I have been turned down by two linkshells who want me to have sentinel for Ifrit.
Furthermore, 1.2 needs to fix tanking to where you only need one 'tank class/job' leveled up to tank sufficiently. There is no fathomable excuse for the current situation to where tanks need to level gladiator, marauder, pugilist, and occasionally thaumaturge to be a sufficient tank!!!!
Having this 'requirement' to level multiple classes to be functional in dungeons or certain fights is ridiculous. The armory system is a perfect system to cater towards diversity and 'alternate character' play, but don't abuse it by requiring people to level. It also creates a massive barrier for newer players who want to pick up the game and say "I am going to be a tank!" Instead, they get faced with the reality of "no you cant, you need to level up four other jobs before you're good to tank."
The armory system is one of XIV's best and most unique qualities. I means I can take the spells I enjoy the most from the classes that I want to play, and have a personalized character. If you're going to start requiring people to level against their desires it really takes away the fun of the game and further reinforces the fact that this is nothing more than a grind-fest until you have all the classes leveled to start experiencing the game.
You shouldn't need every single class leveled to experience end game content.

this is double edged... on one side, its completely good for the community b/c it makes ppl try diff classes. on other hand, yes it forces certain abilities on all 8 members bars every fight. i support both sides and personally would love the fact they want ppl to try all 7 weapon classes even if it is to mid 30s
So the OP wants something that is completely against the ways of the Armory system and wants to punish the rest of us that prefer having multiple class abilities just so he can return to a world of exclusivity with class/job abilities so he won't feel like the idiot he is for not leveling a certain class cause his group says so.
No thanks.


@OP, you know...I reaaallllllllyyyyy hate Gladiator also, I mean I really, really do. I also think it's stupid that it's needed but after playing XI I'm use to needing subs for situations, and as much as I hate glad, I cannot deny the utility the sentinel provides (it's not broken). That said, I am determined to get that awful boring class to 36. But you know what, I just got a friend to pl me yesterday and went from 12 to 28 in like 3hrs or so.
So, all I can say is, find a friend and have them pl you, much less painful and a hell of alot quicker to get it over with. Also, I'm not against needing subs, needing to play different classes is cool with me as it keeps the boredom down a bit but Gladiator is just...so awful to level. Also, from your point of view this doesn't seem like the game for you, you seem against the main mechanics of the game that make it awesome.

It is not SE fault, it is the players who demand that you have X skill for X fight, why dont you and you LS try and find a way to beat Ifrit without it.


I'm totally agreed with OP here. I think, in general, classes which are fairly unique but largely interchangeable in a group are preferable to the "you must level x job to mid-high level just to get an invite" mentality. I see a lot of blaming people for not standing up or being unique, but the fact is for group content such as this you must be palatable to the group members to get an invite. By comparison, to mention the game that shall not be named, while I did often hear a lot of ballyhoo over my Retribution Paladin being weaker or stronger than other classes at different times, I have almost never had an issue getting into groups for endgame content, because the classes are balanced enough that even most of the "elitist" players don't outright exclude classes from groups.
Compare to FFXI, where Dragoons, Puppetmasters and others had a very hard time just getting leveled because most parties didn't want them. Even in this game, I finally got my Gladiator to 50, only to be told "what a n00b, you need Marauder and Pugilist at X level to try and tank on that class." This is often from the same people who keep complaining to SE to slow down the leveling curve.
I at least enjoy MRD and PGL, but I hate playing mages with a passion, and being forced to level them to at least 20 just to have basic survivability to solo was very grating. Part of the reason I stopped playing for a while before 1.19 was because I was so bored trying to level my mages to continue on the classes I actually found fun. I'm sure it's the same for mages who are pressured to level Gladiator just for sentinel. Sure, they can choose not to, but good luck getting invites then.
Yes, the players are the ones sending the invites, but in the end it's the responsibility of developers to manage player expectations so all classes can get a fair shake. It's a big part of why multiplayer game development is different from singleplayer development. This is a hard and ongoing process since someone will always feel nerfed, but it's also necessary to keep the game balanced and interesting for players of all preferences.
Last I checked all you need is the quest and an Inferno Lamp (not even required) to do Ifrit.Requiring gladiator leveled to 36 for Ifrit is a broken mechanic that is setting a dangerous precedent for future fights.
This is where I began thinking this whole post was a butthurt troll attempt... just my honest opinionI have been turned down by two linkshells who want me to have sentinel for Ifrit.
The armory system is one of XIV's best and most unique qualities. I means I can take the spells I enjoy the most from the classes that I want to play, and have a personalized characterThey don't require you to do anything... this is pretty hypocritical. You applaud the system because you have access to all the cross-class abilities you want, then deplore it when there is a useful ability on a class you don't want to level. Sounds like you want to have your cake and eat it too.The armory system is a perfect system to cater towards diversity and 'alternate character' play, but don't abuse it by requiring people to level.
Sorry but Sentinel is NOT a requirement by any means. In a perfect World you wouldn't need it, but due to server lag and positioning issues having it is considered highly useful. Just because you got declined by two Linkshells because you failed to have this ability doesn't mean you are prevented from doing Ifrit. Start you own group, and you can have whatever requirements you want. The majority of people will say you 'need' Sentinel to join them, and if you don't want to get it then that's your own business. Sentinel is a survival tool, if you don't have it your're more of a liability.
Hell, I would applaud you if you didn't have any requirements and beat him with a group; no sentinel, bring archers, no cross-class abilities. Guess what, it's going to be hard but that doesn't mean it's impossible.
I'd love to see you choose people for a party who have no cross-class abilities, straight up Gladiator tank, Archers, Pug's, Lancer, Thm, and Con. But have another set of people willing to go who have all classes to 50, who are you going to choose, who will be more effective? The same concept applies to people with new gear and materia opposed to people wearing out-dated gear and no materia. Who are you going to pick?
Your same argument applies to gear and materia...
"It's not fair that I have to buy all new gear and materia just to complete content, I just bought this gear and I have no desire to buy new gear!" Don't like it... tough cookies.
Last edited by RemVye; 10-26-2011 at 12:36 AM.
Have any of you considered the mechanics behind the fight you're all complaining about here? Getting rid of two nails makes hellfire a joke, even without sentinel. The one nail > sentinel strat is the easy way out, not the only way it can be done.
Also, Enmity materia allows for Gladiators to tank without those subs leveled.



Please leave these forums with your thinking and logic.Have any of you considered the mechanics behind the fight you're all complaining about here? Getting rid of two nails makes hellfire a joke, even without sentinel. The one nail > sentinel strat is the easy way out, not the only way it can be done.
Also, Enmity materia allows for Gladiators to tank without those subs leveled.
No seriously, good post. ^This people. Just because one group figures out one way to do it, doesn't mean it is the only way. Stop stiffling the genre with lack of imagination.
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