packet loss = 0%! aaawwww yeah!!!!!


packet loss = 0%! aaawwww yeah!!!!!

We need an official word from SE and see what are the cards in the table.
But it will take time for this answer, I think they are busy with some even in California right now?
Sitting at 163ms for me. In-Game interactions takes 3 secs latency, dodging stuff in Dun Scaith I have to foresight 3-5 secs in advance
The server response rate is pretty weird, when i use lightspeed as ast, i can pretty much run while casting spells that aren't made instant by it, because it takes the server too long to tell whether or not i'm moving. Also, you can be running directly at a wall (no slowly moving to the side) and cast spells without being interrupted, because the server sees you not moving, even though you are clearly treadmilling against the wall on the client.


While something like this might help/work (I have no idea as I know about as much about netcoding as I do about Quantum Physics ei. very little) but any such change would be something they would research, design and test over a period of time and not something they would rush into, particularly in a situation where they had just installed these servers, are probably still tweaking their operations and are in the last month of preparation for an expansion.
The game is still quite playable at higher pings even if it effects performance so its probably not highest priority immediately. That said its worth making an issue over. Still, expect little in the way of committed response for some time as they generally don't give responses until they have some formalised official company response and that will take time.
I think if their is a faster reaction it will probably be for SA players who have been more severely effected by this change.



This also applies to swiftcast (won't make a spell instant, but will still be consumed at the end of cast), and used to apply to the AST proc (back when it made benefic 2 instant instead of an autocrit).
Of course this all depends on your latency. My new ping is 25ms (I lucked out on the server move lottery) so I myself probably won't see it anymore. Still, it's one thing that should be fixed...



"I'm so upset, I had an accident & I'm now blind".
"Suck it up you whining idiot, I was born blind, so you've no reason to be upset".
In extremis, but still a valid comparison.





I can play a few top MOBAs with similar ping and have a much higher response (feeling/feedback) than FFXIV, and WoW definitely had this problem for me the first while I played it (omg so laggy/bad for a while after release, and issues slowly fixed since then like ability delays even when your connection quality was good - its super snappy now).
Currently (for the year at least) with FFXIV I have had pretty decent response times though, minus when the server takes a poop, but there are a few mechanics/conflict resolution tools that have always drove me mad (like HG, or when a buff applies its effect to other abilities, oGCD timings). Pretty decent = the great average is fine, but there are specific moments I can point out that are repeatable where I'd love to see ironed out.
Talking about this field is always a big pia lol, because there are soooo many reasons why you could be experiencing an issue. Definitely support the movement to tighten the ship wherever possible though, like HG you work when I touch you and don't you dare apply your debuff start to reduce damage and then kill me anyways lol.
Last edited by Shougun; 05-18-2017 at 07:49 AM.


Well from the other perspective its "Hey guys I used to take a Segway everywhere and now I actually have to walk and its just impossible."
From the perspective of people who have played quite comfortably at pings at or above 200 its hard for the complaint threads not to sound spoiled and whiny.
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